Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
@@ -0,0 +1,22 @@
extends Resource
class_name WeaponData
enum FireMode { SEMI, AUTO, MELEE }
@export var weapon_id: int = 0
@export var weapon_name: String = ""
@export var slot: int = 0
@export var damage: int = 0
@export var fire_rate: float = 0.0
@export var fire_mode: FireMode = FireMode.SEMI
@export var magazine_size: int = 0
@export var reserve_size: int = 0
@export var move_speed: float = 5.0
@export var recoil_per_shot: float = 0.0
@export var recoil_recovery: float = 10.0
@export var kill_reward: int = 300
@export var armor_penetration: float = 0.0
@export var price: int = 0
@export var team: int = -1 # -1=all, 0=T, 1=CT
@export var max_distance: float = 1000.0
@export var reload_time: float = 2.0
@@ -0,0 +1 @@
uid://dhcvlxssmwofr
@@ -0,0 +1,24 @@
extends Node
const NONE := 0
const KNIFE := 1
const GLOCK := 2
const USP := 3
const AK47 := 4
const M4A1 := 5
const AWP := 6
const WEAPONS := {
1: preload("res://examples/multiplayer-fps/scripts/data/weapons/knife.tres"),
2: preload("res://examples/multiplayer-fps/scripts/data/weapons/glock.tres"),
3: preload("res://examples/multiplayer-fps/scripts/data/weapons/usp.tres"),
4: preload("res://examples/multiplayer-fps/scripts/data/weapons/ak47.tres"),
5: preload("res://examples/multiplayer-fps/scripts/data/weapons/m4a1.tres"),
6: preload("res://examples/multiplayer-fps/scripts/data/weapons/awp.tres"),
}
static func get_weapon(id: int) -> WeaponData:
return WEAPONS.get(id, null)
static func get_default_pistol(team: int) -> int:
return GLOCK if team == 0 else USP
@@ -0,0 +1 @@
uid://4eps7xgx8wxh
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 4
weapon_name = "AK-47"
slot = 2
damage = 36
fire_rate = 0.1
fire_mode = 1
magazine_size = 30
reserve_size = 90
move_speed = 4.5
recoil_per_shot = 2.5
recoil_recovery = 10.0
kill_reward = 300
armor_penetration = 0.77
price = 2500
team = 0
max_distance = 1000.0
reload_time = 2.5
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 6
weapon_name = "AWP"
slot = 2
damage = 110
fire_rate = 1.5
fire_mode = 0
magazine_size = 10
reserve_size = 30
move_speed = 4.0
recoil_per_shot = 0.0
recoil_recovery = 0.0
kill_reward = 50
armor_penetration = 0.97
price = 4750
team = -1
max_distance = 1000.0
reload_time = 3.7
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 2
weapon_name = "Glock"
slot = 1
damage = 25
fire_rate = 0.15
fire_mode = 0
magazine_size = 20
reserve_size = 120
move_speed = 5.5
recoil_per_shot = 1.5
recoil_recovery = 10.0
kill_reward = 300
armor_penetration = 0.47
price = 400
team = 0
max_distance = 1000.0
reload_time = 2.2
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 1
weapon_name = "Knife"
slot = 0
damage = 50
fire_rate = 0.4
fire_mode = 2
magazine_size = 0
reserve_size = 0
move_speed = 6.0
recoil_per_shot = 0.0
recoil_recovery = 0.0
kill_reward = 1500
armor_penetration = 1.0
price = 0
team = -1
max_distance = 2.0
reload_time = 0.0
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 5
weapon_name = "M4A1"
slot = 2
damage = 33
fire_rate = 0.09
fire_mode = 1
magazine_size = 30
reserve_size = 90
move_speed = 4.7
recoil_per_shot = 2.0
recoil_recovery = 10.0
kill_reward = 300
armor_penetration = 0.7
price = 3100
team = 1
max_distance = 1000.0
reload_time = 3.1
@@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
[resource]
script = ExtResource("1")
weapon_id = 3
weapon_name = "USP"
slot = 1
damage = 34
fire_rate = 0.17
fire_mode = 0
magazine_size = 12
reserve_size = 48
move_speed = 5.5
recoil_per_shot = 1.2
recoil_recovery = 10.0
kill_reward = 300
armor_penetration = 0.5
price = 500
team = 1
max_distance = 1000.0
reload_time = 2.7