Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends Resource
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class_name WeaponData
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enum FireMode { SEMI, AUTO, MELEE }
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@export var weapon_id: int = 0
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@export var weapon_name: String = ""
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@export var slot: int = 0
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@export var damage: int = 0
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@export var fire_rate: float = 0.0
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@export var fire_mode: FireMode = FireMode.SEMI
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@export var magazine_size: int = 0
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@export var reserve_size: int = 0
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@export var move_speed: float = 5.0
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@export var recoil_per_shot: float = 0.0
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@export var recoil_recovery: float = 10.0
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@export var kill_reward: int = 300
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@export var armor_penetration: float = 0.0
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@export var price: int = 0
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@export var team: int = -1 # -1=all, 0=T, 1=CT
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@export var max_distance: float = 1000.0
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@export var reload_time: float = 2.0
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uid://dhcvlxssmwofr
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extends Node
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const NONE := 0
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const KNIFE := 1
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const GLOCK := 2
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const USP := 3
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const AK47 := 4
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const M4A1 := 5
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const AWP := 6
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const WEAPONS := {
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1: preload("res://examples/multiplayer-fps/scripts/data/weapons/knife.tres"),
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2: preload("res://examples/multiplayer-fps/scripts/data/weapons/glock.tres"),
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3: preload("res://examples/multiplayer-fps/scripts/data/weapons/usp.tres"),
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4: preload("res://examples/multiplayer-fps/scripts/data/weapons/ak47.tres"),
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5: preload("res://examples/multiplayer-fps/scripts/data/weapons/m4a1.tres"),
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6: preload("res://examples/multiplayer-fps/scripts/data/weapons/awp.tres"),
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}
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static func get_weapon(id: int) -> WeaponData:
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return WEAPONS.get(id, null)
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static func get_default_pistol(team: int) -> int:
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return GLOCK if team == 0 else USP
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uid://4eps7xgx8wxh
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 4
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weapon_name = "AK-47"
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slot = 2
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damage = 36
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fire_rate = 0.1
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fire_mode = 1
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magazine_size = 30
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reserve_size = 90
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move_speed = 4.5
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recoil_per_shot = 2.5
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recoil_recovery = 10.0
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kill_reward = 300
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armor_penetration = 0.77
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price = 2500
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team = 0
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max_distance = 1000.0
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reload_time = 2.5
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 6
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weapon_name = "AWP"
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slot = 2
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damage = 110
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fire_rate = 1.5
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fire_mode = 0
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magazine_size = 10
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reserve_size = 30
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move_speed = 4.0
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recoil_per_shot = 0.0
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recoil_recovery = 0.0
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kill_reward = 50
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armor_penetration = 0.97
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price = 4750
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team = -1
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max_distance = 1000.0
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reload_time = 3.7
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 2
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weapon_name = "Glock"
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slot = 1
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damage = 25
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fire_rate = 0.15
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fire_mode = 0
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magazine_size = 20
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reserve_size = 120
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move_speed = 5.5
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recoil_per_shot = 1.5
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recoil_recovery = 10.0
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kill_reward = 300
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armor_penetration = 0.47
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price = 400
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team = 0
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max_distance = 1000.0
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reload_time = 2.2
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 1
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weapon_name = "Knife"
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slot = 0
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damage = 50
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fire_rate = 0.4
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fire_mode = 2
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magazine_size = 0
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reserve_size = 0
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move_speed = 6.0
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recoil_per_shot = 0.0
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recoil_recovery = 0.0
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kill_reward = 1500
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armor_penetration = 1.0
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price = 0
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team = -1
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max_distance = 2.0
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reload_time = 0.0
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 5
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weapon_name = "M4A1"
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slot = 2
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damage = 33
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fire_rate = 0.09
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fire_mode = 1
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magazine_size = 30
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reserve_size = 90
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move_speed = 4.7
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recoil_per_shot = 2.0
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recoil_recovery = 10.0
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kill_reward = 300
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armor_penetration = 0.7
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price = 3100
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team = 1
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max_distance = 1000.0
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reload_time = 3.1
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[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3]
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[ext_resource type="Script" path="res://examples/multiplayer-fps/scripts/data/weapon_data.gd" id="1"]
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[resource]
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script = ExtResource("1")
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weapon_id = 3
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weapon_name = "USP"
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slot = 1
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damage = 34
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fire_rate = 0.17
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fire_mode = 0
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magazine_size = 12
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reserve_size = 48
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move_speed = 5.5
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recoil_per_shot = 1.2
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recoil_recovery = 10.0
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kill_reward = 300
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armor_penetration = 0.5
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price = 500
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team = 1
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max_distance = 1000.0
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reload_time = 2.7
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