Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends Area3D
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class_name Bombsite
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@export var site_name: String = "A"
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func _ready():
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monitoring = true
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monitorable = true
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add_to_group("bombsite")
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# Create default collision shape if none assigned
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var has_shape := false
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for child in get_children():
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if child is CollisionShape3D and child.shape != null:
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has_shape = true
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break
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if not has_shape:
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var shape := BoxShape3D.new()
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shape.size = Vector3(8, 4, 8)
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var col := CollisionShape3D.new()
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col.shape = shape
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add_child(col)
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func is_player_inside(player: CharacterBody3D) -> bool:
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var overlapping := get_overlapping_bodies()
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return player in overlapping
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