Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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# Attributions
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This document outlines the sources of the sound effects and textures used.
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Thank you all for the freely usable resources!
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## Bullethole
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[Source](https://opengameart.org/content/bullet-decal-bullethole0png)
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Appears when a bullet hits a wall.
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Files:
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* `textures/bullet_hole.png`
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*"Bullet Decal Bullethole"* by [musdasch], under the [Creative Commons 0]
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license.
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## Crosshair
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Created by krazyjakee (PR author).
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Files:
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* `textures/crosshair.png`
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*"Crosshair"* by [krazyjakee], under the [Creative Commons 0] license.
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## Sound Effects
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[Source](https://sonniss.com/category/sound-libraries)
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Weapons and damage sound effects
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Files:
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* `sounds/death.wav`
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* `sounds/fire.mp3`
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* `sounds/hit.wav`
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*"GameAudioGDC Bundle"* by [sonniss](https://sonniss.com/), under the
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[Unlimited User License] license.
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[musdasch]: https://opengameart.org/users/musdasch
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[krazyjakee]: https://github.com/krazyjakee
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[sonniss]: https://sonniss.com/
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[Creative Commons 0]: https://creativecommons.org/publicdomain/zero/1.0/
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[Unlimited User License]: https://sonniss.com/gdc-bundle-license
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