Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://8sru5hge6spx"]
|
||||
|
||||
[ext_resource type="Script" path="res://examples/forest-brawl/scripts/bomb-projectile.gd" id="1_eudhi"]
|
||||
[ext_resource type="PackedScene" uid="uid://cn6ypxuayfwfl" path="res://examples/forest-brawl/models/kenney-platformer-kit/bomb.glb" id="1_lr6uq"]
|
||||
[ext_resource type="PackedScene" uid="uid://6212jkmbikjq" path="res://examples/forest-brawl/scenes/explosion.tscn" id="2_r3c2e"]
|
||||
[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="4_dyck1"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_pc5j5"]
|
||||
radius = 0.25
|
||||
|
||||
[node name="Bomb Projectile" type="ShapeCast3D"]
|
||||
shape = SubResource("SphereShape3D_pc5j5")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
script = ExtResource("1_eudhi")
|
||||
strength = 4.0
|
||||
effect = ExtResource("2_r3c2e")
|
||||
|
||||
[node name="bomb" parent="." instance=ExtResource("1_lr6uq")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.226921, 0)
|
||||
|
||||
[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
|
||||
script = ExtResource("4_dyck1")
|
||||
root = NodePath("..")
|
||||
properties = Array[String]([":global_position"])
|
||||
Reference in New Issue
Block a user