Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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# WindowTiler
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A developer convenience feature that automatically tiles the launched windows
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when working from the editor.
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## Limitations
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### Borderless mode on Linux
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Setting window position and size works inconsistently under Linux at the time
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of writing. Your mileage may vary based on your desktop environment and
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distribution.
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In case the windows don't tile properly with *Borderless* enabled, disabling it
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is a fallback.
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### Window decorations
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At the time of writing, there is no known and consistent way to compensate for
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window decoration size and offset. In practice, this means that windows may
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slightly overlap.
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## Configuration
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*Auto Tile Windows* Enables auto tiling from editor launches.
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*Screen* Which screen number to move and tile the windows to.
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*Borderless* Enable borderless mode to make the most out of the screen real
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estate.
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