Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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[](https://github.com/foxssake/netfox/blob/main/LICENSE)
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[](https://github.com/foxssake/netfox/releases)
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[](https://foxssake.github.io/netfox/)
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[](https://discord.gg/xWGh4GskG5)
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[](https://ko-fi.com/T6T8WZD0W)
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A set of addons for responsive online games with the [Godot engine].
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## Features
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* ⏲️ Consistent timing across multiple machines
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* 🖥️ Supports client-server architecture
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* 🧈 Smooth motion with easy-to-use interpolation
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* 💨 Lag compensation with Client-side Prediction and Server-side Reconciliation
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* 🛜 Bullet-proof connectivity with [noray] integration
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## Overview
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The package consists of multiple addons, each with different features:
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* [netfox]
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* The core package, implements timing, rollback and other multiplayer
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features
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* *Start here*
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* [netfox.noray]
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* Implements [noray] integration to establish connection between players
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* *Useful for online games*
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* [netfox.extras]
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* Provides high-level, game-specific, convenience features built on top of
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netfox, like base classes for input management or weapons
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* *Check for reusable components for your game*
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* [netfox.internals]
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* Shared utilities for the other addons
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* Included as dependency, no need to install separately
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## C# Support
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For experimental C# support, see the [Netfox Sharp guide](netfox/guides/netfox-sharp.md).
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## Install
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### Releases
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Find the latest netfox under
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[Releases](https://github.com/foxssake/netfox/releases)
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Each release contains the addons, and a build of [Forest Brawl] for Windows and
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Linux. Each addon has its dependencies packed with it - e.g.
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*"netfox.extras.vx.y.z.zip"* also contains both *netfox* and
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*netfox.internals*.
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> Note: For releases before v1.1.1, a separate *".with-deps.zip"* version
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> contains the addon and its dependencies, while the regular zips contain only
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> the addon itself.
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### Asset Library
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Search for the addon name in Godot's AssetLib or download from the site:
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* [netfox](https://godotengine.org/asset-library/asset/2375)
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* [netfox.noray](https://godotengine.org/asset-library/asset/2376)
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* [netfox.extras](https://godotengine.org/asset-library/asset/2377)
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### Source
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Download the [source] and copy the addons of your choice to your Godot project.
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### Enable the addons
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After adding *netfox* to your project, make sure to enable the addons in your
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project settings. Otherwise, Godot will present you with errors about
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undeclared identifiers.
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## Supported versions
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Godot 4.x is supported by netfox. If you find any issue using any supported
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version, please [open an issue].
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Forest Brawl and the other examples are written against Godot 4.1. They may or
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may not work when opened with any other version.
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## Prototyping
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To try your game online with [noray], a free to use instance is hosted at
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`tomfol.io:8890`, the same instance used by [Forest Brawl].
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You can use this [noray] instance to quickly test your games online, but is not
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recommended for shipping games. The instance has configured limits, and no
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uptime guarantees are made.
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## About this documentation
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These pages assume that you are familiar with both Godot, its multiplayer
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capabilities, and building multiplayer games in general. Missing any of these
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might make your reading experience more difficult than preferred.
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Some links to get you up to speed:
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* [Godot Engine docs](https://docs.godotengine.org/en/stable/index.html)
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* [Godot Engine High-level multiplayer](https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html)
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* [Networking for Physics Programmers](https://www.gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking)
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## About the tutorials
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The tutorials are intended to get you started fast, but don't explain much of
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how things work. For that, refer to the guides.
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[netfox]: https://github.com/foxssake/netfox/tree/main/addons/netfox
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[netfox.noray]: https://github.com/foxssake/netfox/tree/main/addons/netfox.noray
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[netfox.extras]: https://github.com/foxssake/netfox/tree/main/addons/netfox.extras
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[netfox.internals]: https://github.com/foxssake/netfox/tree/main/addons/netfox.internals
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[Forest Brawl]: https://github.com/foxssake/netfox/tree/main/examples/forest-brawl
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[open an issue]: https://github.com/foxssake/netfox/issues
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[Godot engine]: https://godotengine.org/
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[noray]: https://github.com/foxssake/noray
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[source]: https://github.com/foxssake/netfox/archive/refs/heads/main.zip
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