Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
@@ -1,33 +1,47 @@
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; Default Server Configuration
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; Override by creating config/server_config.cfg in the same directory.
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; Tactical Shooter — Default Server Config
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; Copy to user://server_config.cfg and edit for deployment.
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[server]
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port = 34197
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max_players = 16
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map = "test_range"
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tickrate = 64
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round_time = 120
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freeze_time = 10
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bomb_timer = 40
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money_start = 800
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money_win = 3250
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money_loss = 1900
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money_kill = 300
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money_plant = 300
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money_defuse = 300
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friendly_fire = false
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enable_plugins = false
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plugins_root = "res://server/plugins"
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server_name="Tactical Shooter Server"
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description=""
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bind_ip="0.0.0.0"
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port=34197
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max_players=16
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password=""
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tick_rate=64
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[game]
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round_time_seconds=600
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warmup_time_seconds=60
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friendly_fire=false
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ff_damage_multiplier=0.5
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gravity=-24.0
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respawn_time_seconds=5.0
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spectate_enabled=true
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[movement]
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walk_speed=5.0
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sprint_speed=7.0
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crouch_speed=2.0
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jump_velocity=6.0
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acceleration=20.0
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air_acceleration=4.0
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friction=8.0
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[match]
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win_limit=3
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time_limit_seconds=0
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map_rotation_mode="sequence"
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maps="test_range"
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[rcon]
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enabled = true
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port = 34198
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password = "changeme"
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enabled=false
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password=""
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port=34198
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[anticheat]
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enabled = true
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max_tick_rate = 130
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max_speed_multiplier = 1.5
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aimbot_angle_threshold = 45.0
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max_suspicion = 1.0
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auto_kick_threshold = 15
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[logging]
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log_level="info"
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log_file=""
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[teams]
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team_count=2
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players_per_team=8
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@@ -1,48 +0,0 @@
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{
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"server": {
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"server_name": "Tactical Shooter Server",
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"description": "",
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"bind_ip": "0.0.0.0",
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"port": 34197,
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"max_players": 16,
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"password": "",
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"tick_rate": 128
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},
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"game": {
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"round_time_seconds": 600,
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"warmup_time_seconds": 60,
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"friendly_fire": false,
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"ff_damage_multiplier": 0.5,
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"gravity": -24.0,
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"respawn_time_seconds": 5.0,
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"spectate_enabled": true
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},
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"movement": {
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"walk_speed": 5.0,
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"sprint_speed": 7.0,
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"crouch_speed": 2.0,
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"jump_velocity": 6.0,
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"acceleration": 20.0,
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"air_acceleration": 4.0,
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"friction": 8.0
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},
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"match": {
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"win_limit": 3,
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"time_limit_seconds": 0,
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"map_rotation_mode": "sequence",
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"maps": "test_range"
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},
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"rcon": {
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"enabled": true,
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"password": "",
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"port": 34198
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},
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"logging": {
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"log_level": "info",
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"log_file": ""
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},
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"teams": {
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"team_count": 2,
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"players_per_team": 8
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}
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}
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