Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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@tool
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extends Object
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const Matchers := preload("res://addons/vest/vest-matchers.gd")
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const Serializer := preload("res://addons/vest/vest-data-serializer.gd")
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const LocalSettings := preload("res://addons/vest/vest-local-settings.gd")
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const GoToTestCommand := preload("res://addons/vest/commands/go-to-test-command.gd")
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const CreateTestCommand := preload("res://addons/vest/commands/create-test-command.gd")
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const RunTestCommand := preload("res://addons/vest/commands/run-test-command.gd")
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const ONLY_DISABLED := 0
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const ONLY_AUTO := 1
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const ONLY_ENABLED := 2
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const ONLY_DEFAULT := ONLY_AUTO
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static func create_commands() -> Array[Node]:
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# TODO: Don't recreate if exists
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var commands := [
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GoToTestCommand.new(),
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CreateTestCommand.new(),
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RunTestCommand.new()
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] as Array[Node]
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return commands
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