Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
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@tool
extends Node
static var _instance: Vest.__.CreateTestCommand = null
static func find():
return _instance
static func execute() -> void:
if _instance:
_instance.create_test()
else:
push_warning("No instance of Create Test command found!")
func create_test():
var editor := Vest._get_editor_interface()
var edited_script := editor.get_script_editor().get_current_script() as Script
if not edited_script:
editor.get_script_editor().open_script_create_dialog("VestTest", "")
return
var script_path := edited_script.resource_path
var script_directory := script_path.get_base_dir()
var script_filename := script_path.get_file()
if Vest.get_test_name_patterns().any(func(it): return it.matches(script_filename)):
# Script is already a test
return
var preferred_pattern := Vest.get_test_name_patterns()[0]
var test_filename := preferred_pattern.substitute(script_filename)
var test_directory := get_test_directory(script_directory)
var test_path := test_directory.path_join(test_filename)
editor.get_script_editor().open_script_create_dialog("VestTest", test_path)
func get_test_directory(script_dir: String) -> String:
match Vest.get_new_test_location_preference():
Vest.NEW_TEST_MIRROR_DIR_STRUCTURE:
return get_mirrored_test_dir(script_dir)
Vest.NEW_TEST_NEXT_TO_SOURCE:
return script_dir
Vest.NEW_TEST_IN_ROOT:
return Vest.get_tests_root()
return script_dir
func get_mirrored_test_dir(script_dir: String) -> String:
# TODO: Class for managing paths?
if not script_dir.ends_with("/"):
script_dir += "/"
if script_dir.begins_with(Vest.get_sources_root()):
var relative_to_src_root := script_dir.substr(Vest.get_sources_root().length())
return Vest.get_tests_root() + relative_to_src_root
else:
var relative_to_root := script_dir.replace("res://", "")
return Vest.get_tests_root() + relative_to_root
func _ready():
_instance = self
var editor := Vest._get_editor_interface()
editor.get_command_palette().add_command("Create test", "vest/create-test", create_test, "Ctrl+Shift+T")
func _exit_tree():
var editor := Vest._get_editor_interface()
editor.get_command_palette().remove_command("vest/create-test")
func _shortcut_input(event):
if event is InputEventKey:
if event.is_command_or_control_pressed() and event.shift_pressed and event.key_label == KEY_T and event.is_pressed():
create_test()
get_viewport().set_input_as_handled()
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+101
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@tool
extends Node
static var _instance: Vest.__.GoToTestCommand = null
static func find() -> Vest.__.GoToTestCommand:
return _instance
func go_to_test():
var editor := Vest._get_editor_interface()
var edited_script := editor.get_script_editor().get_current_script() as Script
if not edited_script:
# No script is being edited
return
var script_path := edited_script.resource_path
var script_filename := script_path.get_file()
var target_filenames := get_search_filenames(script_filename, Vest.get_test_name_patterns())
var hits := find_matching_scripts(script_path, target_filenames)
if hits.size() == 1:
# Single hit, navigate to script asap
editor.edit_script(load(hits.front()))
else:
# Multiple hits, let user choose which one to open
show_popup(hits)
func get_search_filenames(script_filename: String, patterns: Array[FilenamePattern]) -> Array[String]:
var result := [] as Array[String]
# Check if currently open script is a test, in which case guess implementation's filename
for pattern in patterns:
if pattern.matches(script_filename):
result.append(pattern.reverse(script_filename))
# Currently open script is not a test, figure out possible test names
if result.is_empty():
result.append_array(patterns.map(func(it): return it.substitute(script_filename)))
return result
func find_matching_scripts(script_path: String, search_filenames: Array[String]) -> Array[String]:
var result := [] as Array[String]
Vest.traverse_directory("res://", func(path: String):
if path == script_path:
return
if path.get_file() not in search_filenames:
return
result.append(path)
)
return result
func show_popup(matching_script_paths: Array[String]):
var editor := Vest._get_editor_interface()
var popup := PopupMenu.new()
popup.min_size = Vector2(0, 0)
popup.size = Vector2(0, 0)
# Add options for matches
for idx in range(matching_script_paths.size()):
var script_path := matching_script_paths[idx]
popup.add_icon_item(Vest.Icons.jump_to, script_path)
popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size())
# Add option to create
popup.add_icon_item(Vest.Icons.lightbulb, "Create test")
popup.set_item_icon_max_width(popup.item_count - 1, VestUI.get_icon_size())
# Show popup at mouse pos
editor.popup_dialog(popup, Rect2i(
get_viewport().get_mouse_position(),
Vector2.ZERO
))
popup.set_focused_item(0)
popup.index_pressed.connect(func(idx: int):
if idx < matching_script_paths.size():
editor.edit_script(load(matching_script_paths[idx]))
else:
Vest.__.CreateTestCommand.execute()
)
func _ready():
_instance = self
var editor := Vest._get_editor_interface()
editor.get_command_palette().add_command("Go to test", "vest/go-test", go_to_test, "Ctrl+T")
func _exit_tree():
var editor := Vest._get_editor_interface()
editor.get_command_palette().remove_command("vest/go-test")
func _shortcut_input(event):
if event is InputEventKey:
if event.is_command_or_control_pressed() and not event.shift_pressed and event.key_label == KEY_T and event.is_pressed():
go_to_test()
get_viewport().set_input_as_handled()
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+53
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@@ -0,0 +1,53 @@
@tool
extends Node
func run_test():
_run(false, Vest.__.ONLY_AUTO)
func debug_test():
_run(true, Vest.__.ONLY_AUTO)
func _run(is_debug: bool, only_mode: int) -> void:
var editor_interface := Vest._get_editor_interface()
var script_editor := editor_interface.get_script_editor() as ScriptEditor
var edited_script := script_editor.get_current_script()
if not edited_script:
# TODO: Polyfilled toast mechanism so user can see these warns
push_warning("No script to run! Open a script in the script editor.")
return
if not _is_ancestor_of(VestTest, edited_script):
push_warning("Currently open script is not a test! Extend VestTest.")
return
print_verbose("Running test \"%s\"" % [edited_script.resource_path])
var vest_ui := VestUI._get_ui()
vest_ui.run_script(edited_script, is_debug, only_mode)
func _is_ancestor_of(base_script: Script, script: Script) -> bool:
for i in range(128): # Prevent runaway loops
if script == null: break
if base_script == script: return true
script = script.get_base_script()
return false
func _ready():
var editor := Vest._get_editor_interface()
editor.get_command_palette().add_command("Run test", "vest/run-test", run_test, "F7")
editor.get_command_palette().add_command("Debug test", "vest/debug-test", debug_test, "Ctrl+F7")
func _exit_tree():
var editor := Vest._get_editor_interface()
editor.get_command_palette().remove_command("vest/run-test")
editor.get_command_palette().remove_command("vest/debug-test")
func _shortcut_input(event):
if event is InputEventKey:
if event.key_label == KEY_F7 and not event.shift_pressed and event.is_pressed():
if event.is_command_or_control_pressed():
debug_test()
else:
run_test()
get_viewport().set_input_as_handled()
@@ -0,0 +1 @@
uid://owfqf5cu1gju