Fresh start: replace with naxIO/netfox-cs-sample foundation

Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
This commit is contained in:
2026-07-02 20:55:20 -04:00
parent ce39b237c3
commit b0c83af092
4416 changed files with 57418 additions and 902676 deletions
@@ -0,0 +1,49 @@
class_name _NetworkIdentifier
extends RefCounted
var _subject: Object
var _full_name: String
var _ids: Dictionary = {} # peer to id
var _local_id: int
signal on_id(peer: int, id: int)
func _init(subject: Object, full_name: String, local_id: int, local_peer: int):
_subject = subject
_full_name = full_name
_local_id = local_id
_ids[local_peer] = local_id
func has_id_for(peer: int) -> bool:
return _ids.has(peer)
func get_id_for(peer: int) -> int:
return _ids.get(peer, -1)
func set_id_for(peer: int, id: int) -> void:
assert(not _ids.has(peer), "ID for peer #%d is already set!" % [peer])
_ids[peer] = id
on_id.emit(peer, id)
func get_local_id() -> int:
return _local_id
func get_full_name() -> String:
return _full_name
func get_subject() -> Object:
return _subject
func get_known_peers() -> Array[int]:
var result := [] as Array[int]
result.assign(_ids.keys())
return result
func reference_for(peer: int) -> _NetworkIdentityReference:
if has_id_for(peer):
return _NetworkIdentityReference.of_id(get_id_for(peer))
else:
return _NetworkIdentityReference.of_full_name(get_full_name())
func _to_string() -> String:
return "NetworkIdentifier(%s)" % [_full_name]
@@ -0,0 +1 @@
uid://gnyygflpr78h
@@ -0,0 +1,35 @@
class_name _NetworkIdentityReference
extends RefCounted
var _full_name: String = ""
var _id: int = -1
static func of_full_name(full_name: String) -> _NetworkIdentityReference:
var reference := _NetworkIdentityReference.new()
reference._full_name = full_name
return reference
static func of_id(id: int) -> _NetworkIdentityReference:
var reference := _NetworkIdentityReference.new()
reference._id = id
return reference
func has_id() -> bool:
return _id >= 0
func get_id() -> int:
return _id
func get_full_name() -> String:
return _full_name
func equals(other: Variant) -> bool:
if other is _NetworkIdentityReference:
return _full_name == other._full_name and _id == other._id
return false
func _to_string() -> String:
if has_id():
return "NetworkIdentityReference#%d" % [_id]
else:
return "NetworkIdentityReference(%s)" % [_full_name]
@@ -0,0 +1 @@
uid://c6eyaau5r8g51
@@ -0,0 +1,47 @@
extends RefCounted
class_name _ObjectSnapshot
# Represents snapshot data for a single object, by storing the object's values
# for specified properties
var _object: Object
var _is_auth: bool = false
var _data: Dictionary = {}
func _init(p_object: Object) -> void:
_object = p_object
func duplicate() -> _ObjectSnapshot:
var result := _ObjectSnapshot.new(_object)
result._is_auth = _is_auth
result._data = _data.duplicate()
return result
func get_value(property: NodePath, default: Variant = null) -> Variant:
return _data.get(property, default)
func set_value(property: NodePath, value: Variant) -> void:
_data[property] = value
func has_value(property: NodePath) -> bool:
return _data.has(property)
func record_property(property: NodePath) -> void:
set_value(property, _object.get_indexed(property))
func apply() -> void:
for property in properties():
var value := get_value(property)
_object.set_indexed(property, value)
func is_auth() -> bool:
return _is_auth
func set_auth(p_auth: bool) -> void:
_is_auth = p_auth
func properties() -> Array:
return _data.keys()
func _to_string() -> String:
return "ObjectSnapshot(%s(%d), %s, %s)" % [_object, (_object as Node).get_multiplayer_authority() if _object is Node else -1, _is_auth, _data]
@@ -0,0 +1 @@
uid://bx4b8w54gleym
@@ -0,0 +1,103 @@
extends RefCounted
class_name _PerObjectHistory
# Stores a per-object history of ObjectSnapshots
# Each managed object has its own timeline of snapshots
var _history_size: int
var _data := {} # Object to _HistoryBuffer
func _init(p_history_size: int):
_history_size = p_history_size
func subjects() -> Array[Object]:
var result := [] as Array[Object]
result.assign(_data.keys())
return result
func is_auth(tick: int, subject: Object) -> bool:
if not _data.has(subject):
return false
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return false
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.is_auth()
func erase_subject(subject: Object) -> void:
_data.erase(subject)
func ensure_snapshot(tick: int, subject: Object, carry_forward: bool) -> _ObjectSnapshot:
var has_subject := _data.has(subject)
if not _data.has(subject):
_data[subject] = _HistoryBuffer.new(_history_size)
var history := _data[subject] as _HistoryBuffer
var has_tick := history.has_at(tick)
var has_latest := history.has_latest_at(tick)
if not history.has_at(tick):
if not history.has_latest_at(tick):
history.set_at(tick, _ObjectSnapshot.new(subject))
elif carry_forward:
history.set_at(tick, history.get_latest_at(tick).duplicate())
else:
history.set_at(tick, _ObjectSnapshot.new(subject))
assert(history.get_at(tick) != null, "Failed to ensure snapshot!")
return history.get_at(tick) as _ObjectSnapshot
func get_latest_snapshot(tick: int, subject: Object) -> _ObjectSnapshot:
if not _data.has(subject):
return null
var history := _data[subject] as _HistoryBuffer
if not history.has_latest_at(tick):
return null
return history.get_latest_at(tick) as _ObjectSnapshot
func get_latest_tick(tick: int, subject: Object) -> int:
if not _data.has(subject):
return -1
var history := _data[subject] as _HistoryBuffer
if not history.has_latest_at(tick):
return -1
return history.get_latest_index_at(tick)
func set_property(tick: int, subject: Object, property: NodePath, value: Variant) -> void:
if not _data.has(subject):
_data[subject] = _HistoryBuffer.new(_history_size)
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
history.set_at(tick, _ObjectSnapshot.new(subject))
var snapshot := history.get_at(tick) as _ObjectSnapshot
snapshot.set_value(property, value)
func has_property(tick: int, subject: Object, property: NodePath) -> bool:
if not _data.has(subject):
return false
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return false
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.has_value(property)
func get_property(tick: int, subject: Object, property: NodePath, default: Variant = null) -> Variant:
if not _data.has(subject):
return default
var history := _data[subject] as _HistoryBuffer
if not history.has_at(tick):
return default
var snapshot := history.get_at(tick) as _ObjectSnapshot
return snapshot.get_value(property, default)
@@ -0,0 +1 @@
uid://70ow466d8yqh
@@ -0,0 +1,64 @@
extends RefCounted
class_name _PropertyPool
# Stores a set of properties, with each property belonging to a subject
var _properties_by_subject := {} # object to property array
static func of(entries: Array[Array]) -> _PropertyPool:
var pool := _PropertyPool.new()
for entry in entries:
var subject := entry[0] as Object
var property := entry[1] as NodePath
pool.add(subject, property)
return pool
func add(subject: Object, property: NodePath) -> void:
if has(subject, property):
return
if not _properties_by_subject.has(subject):
_properties_by_subject[subject] = [property]
else:
_properties_by_subject[subject].append(property)
func has(subject: Object, property: NodePath) -> bool:
return (_properties_by_subject.get(subject, []) as Array).has(property)
func erase(subject: Object, property: NodePath) -> void:
if not _properties_by_subject.has(subject):
return
var props := _properties_by_subject[subject] as Array
props.erase(property)
if props.is_empty():
_properties_by_subject.erase(subject)
func erase_subject(subject: Object) -> void:
_properties_by_subject.erase(subject)
func clear() -> void:
_properties_by_subject.clear()
func get_properties_of(subject: Object) -> Array[NodePath]:
var properties := [] as Array[NodePath]
properties.assign(_properties_by_subject.get(subject, []))
return properties
func get_subjects() -> Array[Object]:
var subjects := [] as Array[Object]
subjects.assign(_properties_by_subject.keys())
return subjects
func is_empty() -> bool:
return _properties_by_subject.is_empty()
func set_from_paths(root: Node, paths: Array[String]) -> void:
clear()
for path in paths:
var prop := PropertyEntry.parse(root, path)
add(prop.node, prop.property)
@@ -0,0 +1 @@
uid://j4luqnbeo8jv
+171
View File
@@ -0,0 +1,171 @@
extends RefCounted
class_name _Snapshot
# Stores property values of multiple subjects, recorded for a specific tick
var tick: int
var _data := {} # object to (property to variant)
var _auth_subjects := _Set.new()
static func make_patch(from: _Snapshot, to: _Snapshot, tick: int = to.tick) -> _Snapshot:
var patch := _Snapshot.new(tick)
for subject in from._data:
# Target has no knowledge of subject, don't patch
if not to._data.has(subject):
continue
# Only patch to auth subjects
if not to.is_auth(subject):
continue
for property in to._data[subject]:
# Target snapshot has different value, patch it
if from.get_property(subject, property) != to.get_property(subject, property):
patch.set_property(subject, property, to.get_property(subject, property))
patch.set_auth(subject, to.is_auth(subject))
return patch
# Each entry should be [subject, property, value]
static func of(tick: int, entries: Array[Array], auth_subjects: Array[Object]) -> _Snapshot:
var snapshot := _Snapshot.new(tick)
for entry in entries:
var subject := entry[0] as Object
var property := entry[1] as NodePath
var value := entry[2] as Variant
snapshot.set_property(subject, property, value)
for subject in auth_subjects:
snapshot.set_auth(subject, true)
return snapshot
func _init(p_tick: int):
tick = p_tick
func duplicate() -> _Snapshot:
var result := _Snapshot.new(tick)
result._data = _data.duplicate(true)
result._auth_subjects = _auth_subjects.duplicate()
return result
func set_auth(subject: Object, is_auth: bool) -> void:
if is_auth:
_auth_subjects.add(subject)
else:
_auth_subjects.erase(subject)
func set_property(subject: Object, property: NodePath, value: Variant) -> void:
if not _data.has(subject):
_data[subject] = { property: value }
else:
_data[subject][property] = value
func record_property(subject: Object, property: NodePath) -> void:
var value := subject.get_indexed(property)
set_property(subject, property, value)
func get_property(subject: Object, property: NodePath) -> Variant:
return _data.get(subject, {}).get(property)
func has_property(subject: Object, property: NodePath) -> bool:
if not _data.has(subject):
return false
if not _data[subject].has(property):
return false
return true
func merge(snapshot: _Snapshot) -> bool:
var has_changed := false
for subject in snapshot._data:
if not _data.has(subject):
# We have no data of the subject, copy all
_data[subject] = snapshot._data[subject].duplicate()
set_auth(subject, snapshot.is_auth(subject))
has_changed = true
continue
if snapshot.is_auth(subject) or not is_auth(subject):
var own_props := _data[subject] as Dictionary
var their_props := snapshot._data[subject] as Dictionary
has_changed = has_changed or own_props != their_props
own_props.merge(their_props, true)
set_auth(subject, snapshot.is_auth(subject))
return has_changed
func apply() -> void:
for subject in _data:
for property in _data[subject]:
var value = _data[subject][property]
(subject as Object).set_indexed(property, value)
func sanitize(sender: int) -> void:
var invalid_subjects := []
for subject in _data:
if subject is Node:
if subject.get_multiplayer_authority() != sender:
invalid_subjects.append(subject)
for subject in invalid_subjects:
_data.erase(invalid_subjects)
func has_subject(subject: Object, require_auth: bool = false) -> bool:
if not _data.has(subject):
return false
if require_auth and not is_auth(subject):
return false
return true
func has_subjects(subjects: Array, require_auth: bool = false) -> bool:
for subject in subjects:
if not has_subject(subject, require_auth):
return false
return true
func get_subjects() -> Array:
return _data.keys()
func get_auth_subjects() -> Array:
return _auth_subjects.values()
func get_subject_properties(subject: Object) -> Array:
return _data.get(subject, {}).keys()
func is_empty() -> bool:
return _data.is_empty()
func size() -> int:
var result := 0
for subject in _data:
result += (_data[subject] as Dictionary).size()
return result
func is_auth(subject: Object) -> bool:
return _auth_subjects.has(subject)
func equals(other) -> bool:
if other is _Snapshot:
return tick == other.tick and _data == other._data and _auth_subjects.equals(other._auth_subjects)
else:
return false
func _to_string() -> String:
var result := "_Snapshot(#%d" % [tick]
for subject in _data:
for property in _data[subject]:
var value = _data[subject][property]
result += ", %s:%s(%s): %s" % [subject, property, is_auth(subject), value]
result += ")"
return result
func _to_vest():
return {
"tick": tick,
"data": _data,
"auth_subjects": _auth_subjects
}
@@ -0,0 +1 @@
uid://b76plodlwp2u6
@@ -0,0 +1 @@
uid://ch0j0cclkpey6