Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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extends RefCounted
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class_name NetworkSchemaSerializer
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## Base class for serializers, to use with [NetworkSchemas]
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##
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## Each serializer must be able to encode and decode values passed to it.
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## Data is stored in [StreamPeerBuffer] objects.
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## [br][br]
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## To implement a custom serializer, extend this class and pass an instance of
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## it in place of a NetworkSchemaSerializer, for example to [method
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## RollbackSynchronizer.set_schema].
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##
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## @tutorial(Network schemas): https://foxssake.github.io/netfox/latest/netfox/guides/network-schemas/
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## Encode [param value] into [param buffer]
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func encode(value: Variant, buffer: StreamPeerBuffer) -> void:
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pass
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## Decode a value from [param buffer] and return it
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func decode(buffer: StreamPeerBuffer) -> Variant:
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return null
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