Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
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@@ -10,6 +10,11 @@ var SETTINGS: Array[Dictionary] = [
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"value": true,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/general/use_raw_commands",
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"value": false,
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"type": TYPE_BOOL
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},
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# Logging
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NetfoxLogger._make_setting("netfox/logging/netfox_log_level"),
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# Time settings
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@@ -112,11 +117,41 @@ var SETTINGS: Array[Dictionary] = [
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,4,or_greater"
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},
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{
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"name": "netfox/rollback/enable_input_broadcast",
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"value": false,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/rollback/enable_diff_states",
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"value": true,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/rollback/full_state_interval",
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"value": 24,
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,60,or_greater"
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},
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# StateSynchronizer
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{
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"name": "netfox/state_synchronizer/enable_diff_states",
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"value": true,
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"type": TYPE_BOOL
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},
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{
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"name": "netfox/state_synchronizer/history_limit",
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"value": 64,
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"type": TYPE_INT
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},
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{
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"name": "netfox/state_synchronizer/full_state_interval",
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"value": 24,
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,60,or_greater"
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},
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# Events
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{
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"name": "netfox/events/enabled",
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@@ -145,6 +180,26 @@ const AUTOLOADS: Array[Dictionary] = [
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{
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"name": "NetworkPerformance",
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"path": ROOT + "/network-performance.gd"
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},
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{
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"name": "RollbackSimulationServer",
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"path": ROOT + "/servers/rollback-simulation-server.gd"
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},
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{
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"name": "NetworkHistoryServer",
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"path": ROOT + "/servers/network-history-server.gd"
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},
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{
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"name": "NetworkSynchronizationServer",
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"path": ROOT + "/servers/network-synchronization-server.gd"
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},
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{
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"name": "NetworkIdentityServer",
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"path": ROOT + "/servers/network-identity-server.gd"
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},
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{
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"name": "NetworkCommandServer",
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"path": ROOT + "/servers/network-command-server.gd"
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}
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]
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@@ -173,15 +228,22 @@ const TYPES: Array[Dictionary] = [
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"script": ROOT + "/rewindable-action.gd",
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"icon": ROOT + "/icons/rewindable-action.svg"
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},
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{
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"name": "PredictiveSynchronizer",
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"base": "Node",
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"script": ROOT + "/rollback/predictive-synchronizer.gd",
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"icon": ROOT + "/icons/predictive-synchronizer.svg"
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},
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]
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func _enter_tree():
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for setting in SETTINGS:
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add_setting(setting)
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for autoload in AUTOLOADS:
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add_autoload_singleton(autoload.name, autoload.path)
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if not has_autoload(autoload.name):
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add_autoload_singleton(autoload.name, autoload.path)
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for type in TYPES:
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add_custom_type(type.name, type.base, load(type.script), load(type.icon))
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@@ -189,10 +251,11 @@ func _exit_tree() -> void:
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if ProjectSettings.get_setting(&"netfox/general/clear_settings", false):
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for setting in SETTINGS:
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remove_setting(setting)
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for autoload in AUTOLOADS:
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remove_autoload_singleton(autoload.name)
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if has_autoload(autoload.name):
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remove_autoload_singleton(autoload.name)
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for type in TYPES:
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remove_custom_type(type.name)
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@@ -212,5 +275,8 @@ func add_setting(setting: Dictionary) -> void:
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func remove_setting(setting: Dictionary) -> void:
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if not ProjectSettings.has_setting(setting.name):
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return
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ProjectSettings.clear(setting.name)
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func has_autoload(name: String) -> bool:
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return ProjectSettings.has_setting("autoload/" + name)
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