feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
This commit is contained in:
@@ -0,0 +1,4 @@
|
||||
extends Sprite3D
|
||||
|
||||
func _on_timer_timeout():
|
||||
queue_free()
|
||||
Reference in New Issue
Block a user