feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://dgayjkjx4mckc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_321c1"]
|
||||
[ext_resource type="PackedScene" uid="uid://ddfiivxgnakti" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/rocket_launcher_projectile.tscn" id="1_xi5nj"]
|
||||
[ext_resource type="PackedScene" uid="uid://dwgt7gwe3gfyy" path="res://client/template/Spawnable_Objects/Weapons/blasterQ.tscn" id="2_kih88"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_321c1")
|
||||
weapon_name = "blasterQ"
|
||||
pick_up_animation = "Global/blasterQ Active"
|
||||
shoot_animation = "Global/blasterQ Shoot"
|
||||
reload_animation = "Global/blasterQ Reload"
|
||||
change_animation = "Global/blasterQ Deactivate"
|
||||
drop_animation = "Global/blasterQ Drop"
|
||||
out_of_ammo_animation = "Global/blasterQ OOA"
|
||||
melee_animation = "Global/blasterQ Melee"
|
||||
has_ammo = true
|
||||
magazine = 2
|
||||
max_ammo = 6
|
||||
damage = 20
|
||||
melee_damage = 2.0
|
||||
auto_fire = false
|
||||
fire_range = 100
|
||||
can_be_dropped = true
|
||||
weapon_drop = ExtResource("2_kih88")
|
||||
projectile_to_load = ExtResource("1_xi5nj")
|
||||
incremental_reload = false
|
||||
Reference in New Issue
Block a user