feat: integrate ChaffGames FPS template as local player controller

Replaces the overhead box-mesh view with a full FPS character:

- mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E)

- 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop)

- Crosshair HUD, ammo counter, sprint bar

- Client sends position to server at 20Hz for multiplayer visibility

- Server broadcasts positions to all peers

- Remote players shown as boxes (placeholder)

source: https://godotengine.org/asset-library/asset/2652 (MIT license)
This commit is contained in:
2026-07-02 00:26:45 -04:00
parent f0c95dcfd2
commit ad48f38ca5
70 changed files with 5297 additions and 52 deletions
@@ -0,0 +1,29 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://cd8msvjysh2uv"]
[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_4ro7h"]
[ext_resource type="PackedScene" uid="uid://brvfyahytwd8m" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/shotgun_projectile.tscn" id="1_qi0jo"]
[ext_resource type="PackedScene" uid="uid://x8nhs2cer2to" path="res://client/template/Spawnable_Objects/Weapons/blaster_m.tscn" id="3_5hojr"]
[ext_resource type="PackedScene" uid="uid://ceuaamuau8pl8" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_3.tscn" id="4_5jfrh"]
[resource]
script = ExtResource("1_4ro7h")
weapon_name = "blasterM"
pick_up_animation = "blasterM_activate"
shoot_animation = "blasterM_Shoot"
reload_animation = "blasterM_Reload"
change_animation = "blasterM_Deactive"
drop_animation = "blasterM_Drop"
out_of_ammo_animation = "blasterM_OOA"
melee_animation = "blasterM_Melee"
has_ammo = true
magazine = 9
max_ammo = 36
damage = 5
melee_damage = 1.0
auto_fire = true
fire_range = 50
can_be_dropped = true
weapon_drop = ExtResource("3_5hojr")
weapon_spray = ExtResource("4_5jfrh")
projectile_to_load = ExtResource("1_qi0jo")
incremental_reload = true