feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://cd8msvjysh2uv"]
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[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_4ro7h"]
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[ext_resource type="PackedScene" uid="uid://brvfyahytwd8m" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/shotgun_projectile.tscn" id="1_qi0jo"]
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[ext_resource type="PackedScene" uid="uid://x8nhs2cer2to" path="res://client/template/Spawnable_Objects/Weapons/blaster_m.tscn" id="3_5hojr"]
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[ext_resource type="PackedScene" uid="uid://ceuaamuau8pl8" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_3.tscn" id="4_5jfrh"]
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[resource]
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script = ExtResource("1_4ro7h")
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weapon_name = "blasterM"
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pick_up_animation = "blasterM_activate"
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shoot_animation = "blasterM_Shoot"
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reload_animation = "blasterM_Reload"
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change_animation = "blasterM_Deactive"
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drop_animation = "blasterM_Drop"
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out_of_ammo_animation = "blasterM_OOA"
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melee_animation = "blasterM_Melee"
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has_ammo = true
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magazine = 9
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max_ammo = 36
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damage = 5
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melee_damage = 1.0
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auto_fire = true
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fire_range = 50
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can_be_dropped = true
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weapon_drop = ExtResource("3_5hojr")
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weapon_spray = ExtResource("4_5jfrh")
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projectile_to_load = ExtResource("1_qi0jo")
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incremental_reload = true
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