feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bwrs8ensewkgc"]
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[ext_resource type="PackedScene" uid="uid://bpxa3je174q43" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/basic_rigid_body_projectile.tscn" id="1_1tllq"]
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[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="2_gpxoe"]
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[ext_resource type="PackedScene" uid="uid://gtthejj2wmyj" path="res://client/template/Spawnable_Objects/Weapons/blaster_n.tscn" id="3_5a5l8"]
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[ext_resource type="PackedScene" uid="uid://3mb12hvruajh" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_2.tscn" id="4_p50xh"]
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[resource]
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script = ExtResource("2_gpxoe")
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weapon_name = "blasterN"
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pick_up_animation = "Global/blasterL Activate"
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shoot_animation = "Global/blasterL Shoot"
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reload_animation = "Global/blasterL Reload"
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change_animation = "Global/blasterL De-Activate"
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drop_animation = "Global/blasterL Drop"
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out_of_ammo_animation = "Global/blasterL OOA"
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melee_animation = "Global/blasterL Melee"
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has_ammo = true
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magazine = 30
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max_ammo = 60
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damage = 1
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melee_damage = 1.0
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auto_fire = true
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fire_range = 100
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can_be_dropped = true
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weapon_drop = ExtResource("3_5a5l8")
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weapon_spray = ExtResource("4_p50xh")
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projectile_to_load = ExtResource("1_1tllq")
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incremental_reload = false
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