feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
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[gd_scene load_steps=3 format=3 uid="uid://brvfyahytwd8m"]
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[ext_resource type="Script" uid="uid://dnh4a4vkl0cl1" path="res://client/template/scripts/Projectiles/shotgun_projectile.gd" id="1_idx2q"]
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[sub_resource type="Curve2D" id="Curve2D_2lhxk"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 7, 3, 0, 0, 0, 0, -30, -11, 0, 0, 0, 0, -8, -18, 0, 0, 0, 0, 8, -9, -2.50282, -11.0124, 2.50282, 11.0124, 19, 13, 0, 0, 0, 0, -21, 1, 0, 0, 0, 0, 22, 22, 0, 0, 0, 0, 12, 21, 0, 0, 0, 0, -33, 4)
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}
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point_count = 9
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[node name="shotgun_projectile" type="Node3D"]
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script = ExtResource("1_idx2q")
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Randomness = 2.941
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Split_Damage = true
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[node name="shotgun_pattern" type="Path2D" parent="."]
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curve = SubResource("Curve2D_2lhxk")
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