Fix Windows build: use entry.tscn as main scene, add fallback input handling
- Changed run/main_scene to entry.tscn (smart bootstrap detects headless vs display) - client_main.gd now uses player.tscn instead of old FPS template - Added mouse look (click-to-capture, escape-to-release) to player.gd fallback path - Added _gather() call to player.gd fallback _physics_process() so PlayerNetInput is populated even without NetworkTime singleton (exported builds) - Re-exported Windows build with same tag v0.1.0-windows
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@@ -12,7 +12,7 @@ config_version=5
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config/name="Tactical Shooter"
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config/description="Phase 0 — Headless Dedicated Server"
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run/main_scene="res://scenes/server/server_main.tscn"
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run/main_scene="res://scenes/entry.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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[autoload]
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