Phase 7: Windows client export, preset fix, code fixes
- Fix: export_presets.cfg — platform='Windows Desktop' (not 'Windows'), Windows as [preset.0] - Fix: plugin_manager.gd — removed class_name (autoload conflict), fixed multiline % formatting - Fix: Disabled GDExtension temporarily for clean export - Add: Windows PE32+ x86_64 client binary (109MB) at build/tactical-shooter-windows-x86_64/ - Add: tactical-shooter-windows.zip (portable zip package) - Build: Linux server binary (78MB) rebuilt
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## plugin rescan — re-scan the plugins directory
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extends Node
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class_name PluginManager
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## Duplicate class_name removed — already registered as autoload singleton.
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## class_name PluginManager
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# ---------------------------------------------------------------------------
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# Signals
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@@ -558,8 +559,7 @@ func _rcon_info(args: PackedStringArray) -> String:
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func _rcon_rescan(_args: PackedStringArray) -> String:
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var count: int = rescan()
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return "Rescan complete: %d manifest(s) found, %d plugin(s) loaded.\\r\\n" %
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[count, loaded_plugins.size()]
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return "Rescan complete: %d manifest(s) found, %d plugin(s) loaded.\\r\\n" % [count, loaded_plugins.size()]
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# ---------------------------------------------------------------------------
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# Utility / logging
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uid://bjfhqc378oifb
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uid://de5u8rubtedqh
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