v0.1.0-windows: initial Windows release build
- WeaponData: restored class_name, converted static vars to make() factory - WeaponDefinitions: updated to use make() instead of static var refs - Windows export: tactical-shooter.exe + godot-jolt_windows-x64.dll - Build artifact: build/tactical-shooter-windows-x86_64-v0.1.0.zip
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@@ -33,10 +33,10 @@ static func _ensure_init() -> void:
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return
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_initialized = true
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WEAPONS = {
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"rifle": _WD.RIFLE,
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"pistol": _WD.PISTOL,
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"shotgun": _WD.SHOTGUN,
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"smg": _WD.SMG,
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"rifle": _WD.make("rifle", "Assault Rifle", 30.0, 10.0, 30, 2.1, true, 0.5, 200.0, 1),
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"pistol": _WD.make("pistol", "Pistol", 25.0, 4.0, 12, 1.5, false, 0.3, 80.0, 1),
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"shotgun": _WD.make("shotgun","Shotgun", 8.0, 1.0, 8, 3.0, false, 3.0, 30.0, 8),
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"smg": _WD.make("smg", "Submachine Gun", 18.0, 12.0, 25, 1.8, true, 1.5, 100.0, 1),
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}
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# ---------------------------------------------------------------------------
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