Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
+2 -1
View File
@@ -41,6 +41,7 @@ NetworkSynchronizationServer="*res://addons/netfox/servers/network-synchronizati
NetworkIdentityServer="*res://addons/netfox/servers/network-identity-server.gd"
NetworkCommandServer="*res://addons/netfox/servers/network-command-server.gd"
WeaponRegistry="*res://examples/multiplayer-fps/scripts/data/weapon_registry.gd"
Audio="*res://assets/kenney-fps/scripts/audio.gd"
[display]
@@ -55,7 +56,7 @@ enabled=PackedStringArray("res://addons/netfox.extras/plugin.cfg", "res://addons
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
import/fbx/enabled=true
[input]