Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -41,6 +41,7 @@ NetworkSynchronizationServer="*res://addons/netfox/servers/network-synchronizati
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NetworkIdentityServer="*res://addons/netfox/servers/network-identity-server.gd"
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NetworkCommandServer="*res://addons/netfox/servers/network-command-server.gd"
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WeaponRegistry="*res://examples/multiplayer-fps/scripts/data/weapon_registry.gd"
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Audio="*res://assets/kenney-fps/scripts/audio.gd"
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[display]
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@@ -55,7 +56,7 @@ enabled=PackedStringArray("res://addons/netfox.extras/plugin.cfg", "res://addons
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[filesystem]
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import/blender/enabled=false
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import/fbx/enabled=false
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import/fbx/enabled=true
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[input]
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