Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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Vendored
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// Debug mode from environment
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export const DEBUG_MODE = process.env.DEBUG === 'true';
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export function logDebug(message) {
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if (DEBUG_MODE) {
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console.error(`[DEBUG] ${message}`);
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}
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}
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export function logError(message) {
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console.error(`[SERVER] ${message}`);
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}
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//# sourceMappingURL=logger.js.map
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