Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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Vendored
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import type { GodotRunner, OperationParams, ToolDefinition } from '../utils/godot-runner.js';
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export declare const nodeToolDefinitions: ToolDefinition[];
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export declare function handleDeleteNodes(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleSetNodeProperties(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleGetNodeProperties(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleAttachScript(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleGetSceneTree(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleDuplicateNode(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleGetNodeSignals(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleConnectSignal(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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export declare function handleDisconnectSignal(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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}>;
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//# sourceMappingURL=node-tools.d.ts.map
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