Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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import type { OperationParams, ToolDefinition } from '../utils/godot-runner.js';
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export declare const autoloadToolDefinitions: ToolDefinition[];
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export declare function handleListAutoloads(args: OperationParams): {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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} | {
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content: {
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type: string;
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text: string;
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}[];
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};
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export declare function handleAddAutoload(args: OperationParams): {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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} | {
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content: {
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type: string;
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text: string;
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}[];
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};
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export declare function handleRemoveAutoload(args: OperationParams): {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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} | {
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content: {
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type: string;
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text: string;
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}[];
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};
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export declare function handleUpdateAutoload(args: OperationParams): {
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content: Array<{
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type: "text";
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text: string;
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}>;
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isError: boolean;
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} | {
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content: {
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type: string;
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text: string;
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}[];
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};
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//# sourceMappingURL=autoload-tools.d.ts.map
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