Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
+5 -5
View File
@@ -18,15 +18,15 @@ patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=true
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
script_export_mode=1
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
debug/export_console_wrapper=2
binary_format/embed_pck=true
binary_format/architecture="x86_64"
texture_format/s3tc_bptc=true
@@ -69,9 +69,9 @@ patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=true
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
script_export_mode=1
[preset.1.options]