Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -18,15 +18,15 @@ patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=true
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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script_export_mode=1
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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debug/export_console_wrapper=2
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binary_format/embed_pck=true
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binary_format/architecture="x86_64"
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texture_format/s3tc_bptc=true
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@@ -69,9 +69,9 @@ patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=true
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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script_export_mode=1
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[preset.1.options]
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