Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
+1 -1
View File
@@ -83,7 +83,7 @@ func _ensure_input_focus() -> void:
## Force the game window to have keyboard focus and captured mouse.
## On Windows GUI exports, the window may not hold keyboard focus after
## the connection UI is dismissed, causing Input.get_axis() to return 0.
OS.move_to_foreground()
DisplayServer.window_move_to_foreground()
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# Deferred retry after window settles
get_window().call_deferred("grab_focus")