Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -8,7 +8,7 @@ signal round_started(round_number: int)
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signal round_ended(winner: TeamManager.Team)
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signal player_killed(victim_id: int, killer_id: int, weapon_id: int, kill_tick: int)
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@export var freeze_time: float = 5.0
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@export var freeze_time: float = 0.0
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@export var round_time: float = 115.0
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@export var round_end_time: float = 5.0
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@export var max_rounds: int = 24
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