Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
@@ -8,7 +8,7 @@ signal round_started(round_number: int)
signal round_ended(winner: TeamManager.Team)
signal player_killed(victim_id: int, killer_id: int, weapon_id: int, kill_tick: int)
@export var freeze_time: float = 5.0
@export var freeze_time: float = 0.0
@export var round_time: float = 115.0
@export var round_end_time: float = 5.0
@export var max_rounds: int = 24