Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
@@ -94,8 +94,9 @@ func _handle_new_peer(id: int):
if bomb:
bomb.sync_to_peer(id)
if avatars.size() <= 2:
# First opponent joined — restart round so both spawn alive
round_manager.start_round()
# Dedicated server handles match start via headless_server.gd
if not _dedicated_server:
round_manager.start_round()
else:
# 3+ players: sync state, spectate until next round
round_manager.sync_to_peer(id)