Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -94,8 +94,9 @@ func _handle_new_peer(id: int):
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if bomb:
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bomb.sync_to_peer(id)
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if avatars.size() <= 2:
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# First opponent joined — restart round so both spawn alive
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round_manager.start_round()
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# Dedicated server handles match start via headless_server.gd
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if not _dedicated_server:
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round_manager.start_round()
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else:
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# 3+ players: sync state, spectate until next round
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round_manager.sync_to_peer(id)
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