Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://ce5q4u4m722kv"
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path="res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh"
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[deps]
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files=["res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh"]
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source_file="res://assets/quaternius/models/SniperRifle.obj"
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dest_files=["res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh", "res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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