Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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nodes/use_node_type_suffixes=true
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meshes/create_shadow_meshes=true
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gltf/texture_map_mode=1
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Ns 96.078431
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newmtl BulletRed
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Ns 96.078431
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newmtl BulletYellow
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newmtl DarkMetal
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Ns 96.078431
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newmtl Trigger
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[remap]
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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animation/fps=30
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animation/trimming=false
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animation/import_rest_as_RESET=false
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newmtl Green
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Ns 96.078431
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newmtl Magazine
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Ns 96.078431
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Ke 0.000000 0.000000 0.000000
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newmtl Metal
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Ns 96.078431
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newmtl Trigger
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[remap]
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[deps]
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source_file="res://assets/quaternius/models/SniperRifle.obj"
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dest_files=["res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh", "res://.godot/imported/SniperRifle.obj-41dcedbb93cd893f0676f56a9c467849.mesh"]
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[params]
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generate_tangents=true
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generate_shadow_mesh=true
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generate_lightmap_uv2_texel_size=0.2
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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Reference in New Issue
Block a user