Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -1,8 +1,8 @@
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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://cu2gtxlcmbb34"]
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[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://sprites/crosshair-repeater.png" id="1_hoqei"]
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[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="1_l1atd"]
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[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://models/blaster-repeater.glb" id="2_h64nv"]
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[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://assets/kenney-fps/sprites/crosshair-repeater.png" id="1_hoqei"]
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[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://assets/kenney-fps/scripts/weapon.gd" id="1_l1atd"]
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[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://assets/kenney-fps/models/blaster-repeater.glb" id="2_h64nv"]
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[resource]
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script = ExtResource("1_l1atd")
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@@ -12,5 +12,5 @@ muzzle_position = Vector3(0.1, -0.4, 1.5)
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damage = 10.0
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spread = 0.5
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knockback = 10
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sound_shoot = "sounds/blaster_repeater.ogg"
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sound_shoot = "assets/kenney-fps/sounds/blaster_repeater.ogg"
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crosshair = ExtResource("1_hoqei")
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@@ -1,8 +1,8 @@
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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://c56y8pqoyk15f"]
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[ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://sprites/crosshair.png" id="1_2onsr"]
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[ext_resource type="PackedScene" uid="uid://b2p7bbkuxf7m" path="res://models/blaster.glb" id="1_x0glg"]
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[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="2_107w7"]
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[ext_resource type="Texture2D" uid="uid://2jld33y6h5pq" path="res://assets/kenney-fps/sprites/crosshair.png" id="1_2onsr"]
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[ext_resource type="PackedScene" uid="uid://b2p7bbkuxf7m" path="res://assets/kenney-fps/models/blaster.glb" id="1_x0glg"]
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[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://assets/kenney-fps/scripts/weapon.gd" id="2_107w7"]
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[resource]
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script = ExtResource("2_107w7")
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@@ -15,5 +15,5 @@ shot_count = 3
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knockback = 40
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min_knockback = Vector2(0.025, 0.025)
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max_knockback = Vector2(0.045, 0.04)
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sound_shoot = "sounds/blaster.ogg"
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sound_shoot = "assets/kenney-fps/sounds/blaster.ogg"
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crosshair = ExtResource("1_2onsr")
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