Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
+10 -20
View File
@@ -3,24 +3,18 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://2jld33y6h5pq"
path.s3tc="res://.godot/imported/crosshair.png-1281ee32d6777347e0f43a202c603c1b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
path="res://.godot/imported/crosshair.png-1a2174ba945cb2724603c288af43e347.ctex"
[deps]
source_file="res://sprites/crosshair.png"
dest_files=["res://.godot/imported/crosshair.png-1281ee32d6777347e0f43a202c603c1b.s3tc.ctex"]
source_file="res://assets/kenney-fps/sprites/crosshair.png"
dest_files=["res://.godot/imported/crosshair.png-1a2174ba945cb2724603c288af43e347.ctex"]
[params]
compress/mode=2
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -28,14 +22,10 @@ mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
filter/fix_alpha_border=true
filter/premult=true
filter/repeat=true
filter/filter_clip=false
filter/anisotropic=0
detect_3d/compress_to=0
svg/scale=1.0