Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://d2g78tpqbyf5g"]
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[ext_resource type="PackedScene" uid="uid://lde2xq3vq635" path="res://models/enemy-flying.glb" id="1_3v8nl"]
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[ext_resource type="Script" uid="uid://b6udw8uhlp4ei" path="res://objects/enemy.gd" id="1_jg24b"]
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[ext_resource type="SpriteFrames" uid="uid://dbv3sy5qjatnl" path="res://sprites/burst_animation.tres" id="3_iblw5"]
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[ext_resource type="PackedScene" uid="uid://lde2xq3vq635" path="res://assets/kenney-fps/models/enemy-flying.glb" id="1_3v8nl"]
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[ext_resource type="Script" uid="uid://b6udw8uhlp4ei" path="res://assets/kenney-fps/objects/enemy.gd" id="1_jg24b"]
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[ext_resource type="SpriteFrames" uid="uid://dbv3sy5qjatnl" path="res://assets/kenney-fps/sprites/burst_animation.tres" id="3_iblw5"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_iix87"]
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radius = 0.75
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