Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://oqfhfp1a80qd"]
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[ext_resource type="PackedScene" uid="uid://g2w2608bc2dy" path="res://models/cloud.glb" id="1_2mo3p"]
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[ext_resource type="Script" uid="uid://bfgpo8fvf136p" path="res://objects/cloud.gd" id="2_rmotl"]
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[ext_resource type="PackedScene" uid="uid://g2w2608bc2dy" path="res://assets/kenney-fps/models/cloud.glb" id="1_2mo3p"]
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[ext_resource type="Script" uid="uid://bfgpo8fvf136p" path="res://assets/kenney-fps/objects/cloud.gd" id="2_rmotl"]
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[node name="cube2" instance=ExtResource("1_2mo3p")]
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script = ExtResource("2_rmotl")
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