Quaternius weapons, input fixes, sound & path fixes

- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
This commit is contained in:
2026-07-05 22:53:27 -04:00
parent 695e4db5cd
commit 91b878f347
155 changed files with 20335 additions and 972 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://oqfhfp1a80qd"]
[ext_resource type="PackedScene" uid="uid://g2w2608bc2dy" path="res://models/cloud.glb" id="1_2mo3p"]
[ext_resource type="Script" uid="uid://bfgpo8fvf136p" path="res://objects/cloud.gd" id="2_rmotl"]
[ext_resource type="PackedScene" uid="uid://g2w2608bc2dy" path="res://assets/kenney-fps/models/cloud.glb" id="1_2mo3p"]
[ext_resource type="Script" uid="uid://bfgpo8fvf136p" path="res://assets/kenney-fps/objects/cloud.gd" id="2_rmotl"]
[node name="cube2" instance=ExtResource("1_2mo3p")]
script = ExtResource("2_rmotl")