Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle) - Created weapon resource files with balanced stats - Wired Pistol + Rifle into player.tscn replacing Kenney blasters - Fixed WASD input (matched input map action names) - Fixed Escape key toggles mouse capture - Added Audio autoload singleton - Fixed broken sound asset paths across all scripts - Fixed all scene ext_resource text paths (nested under assets/kenney-fps/) - Fixed all .import source_file paths - Deleted stale .import files (will be regenerated by editor on open)
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@@ -1,36 +0,0 @@
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://biqtga8moh7ah"
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[deps]
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source_file="res://fonts/lilita_one_regular.ttf"
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dest_files=["res://.godot/imported/lilita_one_regular.ttf-68cc4ab6825bdd499d1ad608190f5213.fontdata"]
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[params]
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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subpixel_positioning=1
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oversampling=0.0
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Compress=null
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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