fix: Windows client compile errors — get_world_3d on Node, array type mismatch, null plugin guard, maps format
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@@ -72,7 +72,7 @@ func _ready() -> void:
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print("[ServerMain] Port: %d" % effective_port)
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print("[ServerMain] Name: \"%s\"" % ServerConfig.server_name)
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print("[ServerMain] Tick rate: %d Hz" % ServerConfig.tick_rate)
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print("[ServerMain] Maps: %s" % ServerConfig.map_list)
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print("[ServerMain] Maps: %s" % str(ServerConfig.map_list))
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print("[ServerMain] Headless: %s" % (DisplayServer.get_name() == &"headless"))
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print("[ServerMain] Spawn pts: Team A=%d, Team B=%d" % [spawn_points_a.size(), spawn_points_b.size()])
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var lag_comp_ms: float = 64.0 * 1000.0 / ServerConfig.tick_rate
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