fix: Windows client compile errors — get_world_3d on Node, array type mismatch, null plugin guard, maps format

This commit is contained in:
2026-07-01 21:38:07 -04:00
parent d5098c61e1
commit 82216bfa64
37 changed files with 357921 additions and 4 deletions
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uid://b4yrh2xnjfrch
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uid://duwmyvcdn55qe
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@@ -72,7 +72,7 @@ func _ready() -> void:
print("[ServerMain] Port: %d" % effective_port)
print("[ServerMain] Name: \"%s\"" % ServerConfig.server_name)
print("[ServerMain] Tick rate: %d Hz" % ServerConfig.tick_rate)
print("[ServerMain] Maps: %s" % ServerConfig.map_list)
print("[ServerMain] Maps: %s" % str(ServerConfig.map_list))
print("[ServerMain] Headless: %s" % (DisplayServer.get_name() == &"headless"))
print("[ServerMain] Spawn pts: Team A=%d, Team B=%d" % [spawn_points_a.size(), spawn_points_b.size()])
var lag_comp_ms: float = 64.0 * 1000.0 / ServerConfig.tick_rate
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uid://vxt3rh3f2j35