fix: Windows client compile errors — get_world_3d on Node, array type mismatch, null plugin guard, maps format
This commit is contained in:
@@ -0,0 +1 @@
|
||||
uid://ci55pc8ou2iuq
|
||||
@@ -0,0 +1 @@
|
||||
uid://bn4sdresufqbo
|
||||
@@ -0,0 +1 @@
|
||||
uid://dktmtadg8o0qa
|
||||
@@ -0,0 +1 @@
|
||||
uid://b4yrh2xnjfrch
|
||||
@@ -0,0 +1 @@
|
||||
uid://duwmyvcdn55qe
|
||||
@@ -72,7 +72,7 @@ func _ready() -> void:
|
||||
print("[ServerMain] Port: %d" % effective_port)
|
||||
print("[ServerMain] Name: \"%s\"" % ServerConfig.server_name)
|
||||
print("[ServerMain] Tick rate: %d Hz" % ServerConfig.tick_rate)
|
||||
print("[ServerMain] Maps: %s" % ServerConfig.map_list)
|
||||
print("[ServerMain] Maps: %s" % str(ServerConfig.map_list))
|
||||
print("[ServerMain] Headless: %s" % (DisplayServer.get_name() == &"headless"))
|
||||
print("[ServerMain] Spawn pts: Team A=%d, Team B=%d" % [spawn_points_a.size(), spawn_points_b.size()])
|
||||
var lag_comp_ms: float = 64.0 * 1000.0 / ServerConfig.tick_rate
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://vxt3rh3f2j35
|
||||
@@ -0,0 +1 @@
|
||||
uid://dixk0c0uniyp6
|
||||
@@ -0,0 +1 @@
|
||||
uid://w0y1tql3o5vd
|
||||
@@ -0,0 +1 @@
|
||||
uid://b1hh1yrejn46f
|
||||
Reference in New Issue
Block a user