Fix headless class_name dependencies
- Replaced TeamData.Team type hints with int in all scripts - Added explicit preloads for headless mode class resolution - Created stub LagCompensation and DamageProcessor scripts - Fixed PluginManager, SpawnManager, EconomyManager, BuyZone, RoundManager, BuyMenuHandler, BombObjective class_name references - Updated server config to match ServerConfig.gd format Gray screen root cause: server scripts failed to parse in headless mode due to Godot 4 class_name loading order (Resource after Node), leaving server_main.gd non-functional — accepted connections but never spawned players.
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@@ -15,7 +15,7 @@
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## enabled = true
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extends Resource
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class_name PluginManifest
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# class_name PluginManifest — commented out for headless compat
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# ---------------------------------------------------------------------------
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# Exported fields
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