Fix headless class_name dependencies
- Replaced TeamData.Team type hints with int in all scripts - Added explicit preloads for headless mode class resolution - Created stub LagCompensation and DamageProcessor scripts - Fixed PluginManager, SpawnManager, EconomyManager, BuyZone, RoundManager, BuyMenuHandler, BombObjective class_name references - Updated server config to match ServerConfig.gd format Gray screen root cause: server scripts failed to parse in headless mode due to Godot 4 class_name loading order (Resource after Node), leaving server_main.gd non-functional — accepted connections but never spawned players.
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@@ -23,6 +23,8 @@
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class_name BuyMenuHandler
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extends Node
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const _td = preload("res://scripts/teams/team_data.gd")
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# ---------------------------------------------------------------------------
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# Signals
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# ---------------------------------------------------------------------------
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@@ -84,7 +86,7 @@ func is_player_in_buyzone(player_id: int) -> bool:
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# No buy zones means players can buy anywhere (dev fallback)
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return true
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var player_team: TeamData.Team = TeamData.Team.SPECTATOR
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var player_team: int = TeamData.Team.SPECTATOR
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if team_manager:
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player_team = team_manager.get_player_team(player_id)
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