docs: community mapmaking documentation (7-file SDK guide)
- docs/mapmaking/00-index.md — SDK overview with workflow diagram - docs/mapmaking/01-getting-started.md — template setup & first map - docs/mapmaking/02-building-geometry.md — CSG guide & prefab reference - docs/mapmaking/03-lighting-and-env.md — LightmapGI baking guide - docs/mapmaking/04-validation.md — validator CLI & CI/CD usage - docs/mapmaking/05-packaging-and-shipping.md — .pck pipeline - docs/mapmaking/06-faq-and-troubleshooting.md — 30+ common issues - README.md — add mapmaking SDK link to features list
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@@ -5,6 +5,7 @@ A competitive, round-based tactical FPS built in Godot 4.
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- 128-tick authoritative dedicated servers
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- GDExtension (C++) simulation core
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- Community-hostable, self-hosted server browser
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- Map-making SDK for community maps
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- [Map-making SDK](docs/mapmaking/00-index.md) for community maps
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See [PLANS/PROJECT_PLAN.md](PLANS/PROJECT_PLAN.md) for the full build plan.
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See [Mapmaking SDK docs](docs/mapmaking/00-index.md) to build and ship custom maps.
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