# Simple multiplayer example

A simple demo game, using only a `[MultiplayerSynchronizer]` to replicate state across players.

To edit and/or run, open the Godot project in the repository root, and open the
scene in this directory.

Compare it with:
* [Single player example](../single-player)
* [Example with netfox](../multiplayer-netfox)

[MultiplayerSynchronizer]: https://docs.godotengine.org/en/stable/classes/class_multiplayersynchronizer.html

