# Multiplayer netfox example

A simple demo game, using [netfox]'s `RollbackSynchronizer` to implement a
server-authorative model, while also compensating for latency with client-side
prediction.

To edit and/or run, open the Godot project in the repository root, and open the
scene in this directory.

Compare it with:
* [Single player example](../single-player)
* [Simple example](../multiplayer-simple)

[netfox]: addons/netfox
