Files
op-pedal/src/AtomConverterTest.cpp
T
Robin Davies a3dca9fa5c Toob Flanger, Stereo Reverb, bug fixes
- support state in factory presets.
- Use uncompressed json for settings files.
- Set current plugin preset name to last loaded plugin preset.
- Append plugins after  start node,  before end node fixed.
- Correctly release web socket when web app goes idle.
- Fit and finish issues.
2023-06-07 04:57:13 -04:00

114 lines
3.9 KiB
C++

// Copyright (c) 2022 Robin Davies
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pch.h"
#include "catch.hpp"
#include <sstream>
#include <cstdint>
#include <string>
#include <iostream>
#include "json.hpp"
#include "json_variant.hpp"
#include "AtomConverter.hpp"
#include "lv2/atom/util.h"
#include "lv2/patch/patch.h"
#include "MapFeature.hpp"
#include <cstring>
using namespace pipedal;
using namespace std;
MapFeature mapFeature;
using AtomBuffer = std::vector<uint8_t>;
static void RoundTripTest(const AtomBuffer &buffer)
{
LV2_Atom *prototype = (LV2_Atom *)&(buffer[0]);
AtomConverter converter(mapFeature);
json_variant variant = converter.ToJson(prototype);
cout << " " << variant.to_string() << endl;
LV2_Atom *atomOut = converter.ToAtom(variant);
REQUIRE(atomOut->size == prototype->size);
size_t size = atomOut->size + sizeof(LV2_Atom);
REQUIRE(std::memcmp(atomOut, prototype, size) == 0);
}
AtomBuffer MakeSimpleAtom()
{
AtomBuffer atomBuffer(512);
LV2_Atom_Forge t;
LV2_Atom_Forge *forge = &t;
lv2_atom_forge_init(forge, mapFeature.GetMap());
lv2_atom_forge_set_buffer(forge, &(atomBuffer[0]), atomBuffer.size());
lv2_atom_forge_string(forge, "abcde\0", 6);
return atomBuffer;
}
AtomBuffer MakeTestTupleAtom()
{
AtomBuffer atomBuffer(512);
LV2_Atom_Forge t;
LV2_Atom_Forge *forge = &t;
lv2_atom_forge_init(forge, mapFeature.GetMap());
lv2_atom_forge_set_buffer(forge, &(atomBuffer[0]), atomBuffer.size());
LV2_Atom_Forge_Frame frame;
lv2_atom_forge_tuple(forge, &frame);
{
lv2_atom_forge_bool(forge, true);
lv2_atom_forge_int(forge, 1);
lv2_atom_forge_float(forge, 2.1f);
lv2_atom_forge_double(forge, 1.23456789);
lv2_atom_forge_string(forge, "abcd\0", 5);
float vectorValues[] = {1.1f, 2.2f, 3.3f, 4.4f};
lv2_atom_forge_vector(forge, sizeof(float), mapFeature.GetUrid(LV2_ATOM__Float), 4, vectorValues);
{
LV2_Atom_Forge_Frame objFrame;
lv2_atom_forge_object(forge, &objFrame, 0, mapFeature.GetUrid(LV2_PATCH__Set));
lv2_atom_forge_key(forge,mapFeature.GetUrid(LV2_PATCH__property));
lv2_atom_forge_urid(forge,mapFeature.GetUrid("http://something.com/custom#prop"));
lv2_atom_forge_key(forge,mapFeature.GetUrid(LV2_PATCH__value));
std::string path = "/var/pipdeal/test.wav";
lv2_atom_forge_path(forge, path.c_str(),path.size()+1);
lv2_atom_forge_pop(forge, &objFrame);
}
}
lv2_atom_forge_pop(forge, &frame);
lv2_atom_forge_string(forge, "abcde\0", 6);
return atomBuffer;
}
TEST_CASE("AtomConverter", "[atom_converter][Build][Dev]")
{
cout << "=== AtomConverter Test ====" << endl;
cout << " testTuple" << endl;
RoundTripTest(MakeTestTupleAtom());
cout << " simpleAtom" << endl;
RoundTripTest(MakeSimpleAtom());
}