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op-pedal/src/SplitEffect.hpp
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Robin E.R. Davies 4358866265 Copyright scrub
2026-06-02 13:18:02 -04:00

525 lines
18 KiB
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// Copyright (c) Robin E.R. Davies
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#pragma once
#include "IEffect.hpp"
#include "PiPedalException.hpp"
#include "PiPedalMath.hpp"
#include <assert.h>
#include <string>
#include <unordered_map>
namespace pipedal
{
enum class SplitType
{
Ab = 0,
Mix = 1,
Lr = 2
};
class Lv2PluginInfo;
class Lv2PortInfo;
std::shared_ptr<Lv2PluginInfo> GetSplitterPluginInfo();
const Lv2PortInfo *GetBypassPortInfo();
const double SPLIT_DB_MIN = -60;
inline SplitType valueToSplitType(float value)
{
switch ((int)value)
{
case 0:
return SplitType::Ab;
case 1:
return SplitType::Mix;
case 2:
return SplitType::Lr;
default:
return SplitType::Ab;
}
};
class SplitEffect : public IEffect
{
private:
virtual void SetAudioInputBuffer(int index, float *buffer)
{
assert(false); // not used.
}
virtual void Run(uint32_t samples, RealtimeRingBufferWriter *realtimeRingBufferWriter)
{
assert(false); // not used.
}
const double MIX_TRANSITION_TIME_S = 0.1;
double sampleRate;
std::unordered_map<std::string,int> controlIndex;
std::vector<float *> inputs;
std::vector<float *> topInputs;
std::vector<float *> bottomInputs;
std::vector<float *> topOutputs;
std::vector<float *> bottomOutputs;
std::vector<float *> mixTopInputs;
std::vector<float *> mixBottomInputs;
std::vector<float *> outputBuffers;
int numberOfOutputPorts;
SplitType splitType = SplitType::Ab;
float mix = 0;
float panL = 0;
float volL = -3;
float panR = 0;
float volR = -3;
float currentMix = 0;
float targetBlendLTop = 0.5;
float targetBlendRTop = 0.5;
float targetBlendLBottom = 0.5;
float targetBlendRBottom = 0.5;
float blendLTop = 0.5;
float blendRTop = 0.5;
float blendLBottom = 0.5;
float blendRBottom = 0.5;
float blendDxLTop = 0;
float blendDxRTop = 0;
float blendDxLBottom = 0;
float blendDxRBottom = 0;
std::vector<float> defaultInputControlValues;
int32_t blendFadeSamples;
bool selectA = true;
bool activated = false;
using MixFunction = void (SplitEffect::*)(uint32_t frames);
MixFunction preAbTop;
MixFunction preAbBottom;
void Copy(float *input, float *output, uint32_t frames)
{
for (int i = 0; i < frames; ++i)
{
output[i] = input[i];
}
}
void abTopMonoMono(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
}
void abTopMonoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
Copy(this->inputs[0], this->topInputs[1], frames);
}
void abTopStereoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
Copy(this->inputs[1], this->topInputs[1], frames);
}
void abBottomMonoMono(uint32_t frames)
{
Copy(this->inputs[0], this->bottomInputs[0], frames);
}
void abBottomMonoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->bottomInputs[0], frames);
Copy(this->inputs[0], this->bottomInputs[1], frames);
}
void abBottomStereoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->bottomInputs[0], frames);
Copy(this->inputs[1], this->bottomInputs[1], frames);
}
void lrTopMonoMono(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
}
void lrTopMonoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
Copy(this->inputs[0], this->topInputs[1], frames);
}
void lrTopStereoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->topInputs[0], frames);
Copy(this->inputs[0], this->topInputs[1], frames);
}
void lrBottomMonoMono(uint32_t frames)
{
Copy(this->inputs[0], this->bottomInputs[0], frames);
}
void lrBottomMonoStereo(uint32_t frames)
{
Copy(this->inputs[0], this->bottomInputs[0], frames);
Copy(this->inputs[0], this->bottomInputs[1], frames);
}
void lrBottomStereoStereo(uint32_t frames)
{
Copy(this->inputs[1], this->bottomInputs[0], frames);
Copy(this->inputs[1], this->bottomInputs[1], frames);
}
void updateMixFunction()
{
if (activated)
{
// Input Mix Functions.
if (splitType != SplitType::Lr)
{
if (this->inputs.size() == 1)
{
if (this->topInputs.size() == 1)
this->preAbTop = &SplitEffect::abTopMonoMono;
else
{
this->preAbTop = &SplitEffect::abTopMonoStereo;
}
if (this->bottomInputs.size() == 1)
{
this->preAbBottom = &SplitEffect::abBottomMonoMono;
}
else
{
this->preAbBottom = &SplitEffect::abBottomMonoStereo;
}
}
else
{
if (this->topInputs.size() == 1)
{
this->preAbTop == &SplitEffect::abTopMonoMono;
}
else
{
this->preAbTop = &SplitEffect::abTopStereoStereo;
}
if (this->bottomInputs.size() == 1)
{
this->preAbBottom == &SplitEffect::abBottomMonoMono;
}
else
{
this->preAbBottom = &SplitEffect::abBottomStereoStereo;
}
}
}
else
{
if (this->inputs.size() == 1)
{
if (this->topInputs.size() == 1)
this->preAbTop = &SplitEffect::lrTopMonoMono;
else
{
this->preAbTop = &SplitEffect::lrTopMonoStereo;
}
if (this->bottomInputs.size() == 1)
{
this->preAbBottom = &SplitEffect::lrBottomMonoMono;
}
else
{
this->preAbBottom = &SplitEffect::lrBottomMonoStereo;
}
}
else
{
if (this->topInputs.size() == 1)
{
this->preAbTop == &SplitEffect::lrTopMonoMono;
}
else
{
this->preAbTop = &SplitEffect::lrTopStereoStereo;
}
if (this->bottomInputs.size() == 1)
{
this->preAbBottom == &SplitEffect::lrBottomMonoMono;
}
else
{
this->preAbBottom = &SplitEffect::lrBottomStereoStereo;
}
}
}
if (splitType == SplitType::Ab)
{
mixTo(selectA ? -1 : 1);
}
else if (splitType == SplitType::Mix)
{
mixTo(mix);
}
else
{
mixTo(panL, volL, panR, volR);
}
}
}
uint64_t instanceId;
virtual bool IsLv2Effect() const override { return false; }
virtual uint8_t *GetAtomInputBuffer() { return nullptr; }
virtual uint8_t *GetAtomOutputBuffer() { return nullptr; }
virtual void GatherPatchProperties(RealtimePatchPropertyRequest *pRequest) {}
virtual std::string AtomToJson(uint8_t *pAtom) { return ""; }
virtual std::string GetAtomObjectType(uint8_t*pData) { return "not implemented";}
virtual bool GetLv2State(Lv2PluginState*state) override { return false; }
virtual void SetLv2State(Lv2PluginState&state) override { }
virtual bool HasErrorMessage() const { return false; }
const char* TakeErrorMessage() { return ""; }
virtual bool IsVst3() const { return false; }
public:
SplitEffect(
uint64_t instanceId,
double sampleRate,
const std::vector<float *> &inputs);
~SplitEffect()
{
}
static constexpr int SPLIT_TYPE_CTL = 0;
static constexpr int SELECT_CTL = 1;
static constexpr int MIX_CTL = 2;
static constexpr int PANL_CTL = 3;
static constexpr int VOLL_CTL = 4;
static constexpr int PANR_CTL = 5;
static constexpr int VOLR_CTL = 6;
static constexpr int MAX_INPUT_CONTROL =7;
virtual uint64_t GetMaxInputControl() const override;
virtual bool IsInputControl(uint64_t index) const override;
virtual float GetDefaultInputControlValue(uint64_t index) const override;
virtual uint64_t GetInstanceId() const
{
return instanceId;
}
void Activate();
void Deactivate();
void SetChainBuffers(
const std::vector<float *> &topInputs,
const std::vector<float *> &bottomInputs,
const std::vector<float *> &topOutputs,
const std::vector<float *> &bottomOutputs,
bool forceStereoOutput);
virtual void ResetAtomBuffers() {}
virtual int GetControlIndex(const std::string &symbol) const;
void snapToMixTarget();
void mixToTarget();
void mixTo(float value);
void mixTo(float panL, float volL, float panR, float volR);
virtual void SetBypass(bool enabled)
{
}
virtual float GetOutputControlValue(int index) const {
return GetControlValue(index);
}
virtual float GetControlValue(int portIndex) const;
virtual void SetControl(int index, float value) override;
virtual void SetPatchProperty(LV2_URID uridUri, size_t size, LV2_Atom *value) override {}
virtual void RequestPatchProperty(LV2_URID uridUri) {}
virtual void RequestAllPathPatchProperties() {}
virtual void PrepareNoInputEffect(int numberOfInputs,size_t maxBufferSize) override {
// do nothing.
}
virtual int GetNumberOfOutputAudioPorts() const
{
return numberOfOutputPorts;
}
virtual int GetNumberOfInputAudioPorts() const
{
return (int)this->inputs.size();
}
virtual int GetNumberOfInputAudioBuffers() const { return this->inputs.size(); }
virtual float *GetAudioInputBuffer(int index) const
{
return inputs[index];
}
virtual int GetNumberOfOutputAudioBuffers() const {return this->outputBuffers.size(); }
virtual float *GetAudioOutputBuffer(int index) const
{
return this->outputBuffers[index];
}
virtual void SetAudioOutputBuffer(int index, float *buffer)
{
outputBuffers[index] = buffer;
}
void PreMix(uint32_t frames)
{
(this->*preAbTop)(frames);
(this->*preAbBottom)(frames);
}
void PostMixMono(uint32_t frames)
{
uint32_t ix = 0;
float *top = this->mixTopInputs[0];
float *bottom = this->mixBottomInputs[0];
float *output = this->outputBuffers[0];
while (frames)
{
if (this->blendFadeSamples != 0)
{
uint32_t framesThisTime = this->blendFadeSamples < frames ? this->blendFadeSamples : frames;
for (uint32_t i = 0; i < framesThisTime; ++i)
{
output[ix] = blendLBottom * bottom[ix] + blendLTop * top[ix];
++ix;
this->blendLTop += this->blendDxLTop;
this->blendLBottom += this->blendDxLBottom;
}
this->blendFadeSamples -= framesThisTime;
frames -= framesThisTime;
if (blendFadeSamples == 0)
{
this->blendLTop = this->targetBlendLTop;
this->blendLBottom = this->targetBlendLBottom;
this->blendDxLTop = this->blendDxLBottom = 0;
}
}
else
{
float blendTop = this->blendLTop;
float blendBottom = this->blendLBottom;
while (frames--)
{
output[ix] = blendBottom * bottom[ix] + blendTop * top[ix];
++ix;
}
return;
}
}
}
void PostMixStereo(uint32_t frames)
{
uint32_t ix = 0;
float *top = this->mixTopInputs[0];
float *bottom = this->mixBottomInputs[0];
float *output = this->outputBuffers[0];
float *topR = this->mixTopInputs[1];
float *bottomR = this->mixBottomInputs[1];
float *outputR = this->outputBuffers[1];
while (frames != 0)
{
if (this->blendFadeSamples != 0)
{
uint32_t framesThisTime = this->blendFadeSamples < frames ? this->blendFadeSamples : frames;
for (int i = 0; i < framesThisTime; ++i)
{
output[ix] = blendLBottom * bottom[ix] + blendLTop * top[ix];
outputR[ix] = blendRBottom * bottomR[ix] + blendRTop * topR[ix];
++ix;
this->blendLTop += this->blendDxLTop;
this->blendRTop += this->blendDxRTop;
this->blendLBottom += this->blendDxLBottom;
this->blendRBottom += this->blendDxRBottom;
}
blendFadeSamples -= framesThisTime;
frames -= framesThisTime;
if (blendFadeSamples == 0)
{
this->blendLTop = this->targetBlendLTop;
this->blendRTop = this->targetBlendRTop;
this->blendLBottom = this->targetBlendLBottom;
this->blendRBottom = this->targetBlendRBottom;
this->blendDxLTop = this->blendDxRTop = this->blendDxLBottom = this->blendDxRBottom = 0;
}
}
else
{
float blendLTop = this->blendLTop;
float blendRTop = this->blendRTop;
float blendLBottom = this->blendLBottom;
float blendRBottom = this->blendRBottom;
for (int i = 0; i < frames; ++i)
{
output[ix] = blendLBottom * bottom[ix] + blendLTop * top[ix];
outputR[ix] = blendRBottom * bottomR[ix] + blendRTop * topR[ix];
++ix;
}
return;
}
}
}
void PostMix(uint32_t frames)
{
if (this->outputBuffers.size() == 1)
{
PostMixMono(frames);
}
else
{
PostMixStereo(frames);
}
}
virtual bool GetRequestStateChangedNotification() const { return false; }
virtual void SetRequestStateChangedNotification(bool value) {}
};
} // namespace