Graphic EQ controls; focus/click bugs.
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@@ -0,0 +1,111 @@
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/*
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* Copyright (c) 2025 Robin E. R. Davies
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* All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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import SvgPathBuilder from "./SvgPathBuilder";
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export interface GraphicEqCtlProps {
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position: number;
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imgRef: React.Ref<SVGSVGElement> | undefined;
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onTouchStart: React.TouchEventHandler<SVGSVGElement> | undefined;
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onTouchMove: React.TouchEventHandler<SVGSVGElement> | undefined;
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onPointerDown: React.PointerEventHandler<SVGSVGElement> | undefined;
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onPointerUp: React.PointerEventHandler<SVGSVGElement> | undefined;
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onPointerMoveCapture: React.PointerEventHandler<SVGSVGElement> | undefined;
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onDrag: React.DragEventHandler<SVGSVGElement> | undefined;
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dialColor: string;
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opacity: number;
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};
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const STROKE_HEIGHT=8.0;
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function MakeGraphicEqPath(value: number)
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{
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let x0 = 6;
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let xN = 64-x0;
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let xC0 = (64-STROKE_HEIGHT)/2;
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let xC1 = xC0+STROKE_HEIGHT;
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let h = 64-STROKE_HEIGHT*2.5;
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let y0 = 0;
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let y1 = h-h*value;;
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let y2 = y1 + STROKE_HEIGHT;
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let y3 = y2 + STROKE_HEIGHT/2;
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let y4 = y3 + STROKE_HEIGHT;
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let y5 = 64;
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let s = new SvgPathBuilder();
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s.moveTo(x0,y1)
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.lineTo(xC0,y1)
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.lineTo(xC0,y0)
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.lineTo(xC1,y0)
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.lineTo(xC1,y1)
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.lineTo(xN,y1)
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.lineTo(xN,y2)
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.lineTo(x0,y2)
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.closePath()
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.moveTo(x0,y3)
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.lineTo(x0,y4)
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.lineTo(xC0,y4)
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.lineTo(xC0,y5)
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.lineTo(xC1,y5)
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.lineTo(xC1,y4)
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.lineTo(xN,y4)
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.lineTo(xN,y3)
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.lineTo(x0,y3)
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.closePath();
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return s.toString();
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}
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export function UpdateGraphicEqPath(el: SVGSVGElement, value: number) {
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if (!el) return;
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let p = MakeGraphicEqPath(value);
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let pathEl = el.getElementById("myPath");
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pathEl?.setAttribute("d",p);
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}
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export default function GraphicEqCtl(props: GraphicEqCtlProps) {
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return (
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<svg width="64px" height="64px"
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ref={props.imgRef}
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viewBox="0 0 64 64"
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style={{
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overscrollBehavior: "none",
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touchAction: "none",
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width: 36, height: 42, opacity: props.opacity
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}}
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onTouchStart={props.onTouchStart}
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onTouchMove={props.onTouchMove}
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onPointerDown={props.onPointerDown}
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onPointerUp={props.onPointerUp}
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onPointerMoveCapture={props.onPointerMoveCapture}
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onDrag={props.onDrag}
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fill={props.dialColor}
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>
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<path id="myPath" d={MakeGraphicEqPath(props.position)} />
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</svg>
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);
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}
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