TooBAmp x11 UI merge

This commit is contained in:
Robin Davies
2023-10-30 19:06:12 -04:00
parent 31aa061af5
commit 94325f20c5
145 changed files with 7186 additions and 6233 deletions
+5 -5
View File
@@ -256,7 +256,7 @@ private:
AudioDriver *audioDriver = nullptr;
inherit_priority_recursive_mutex mutex;
std::recursive_mutex mutex;
int64_t overrunGracePeriodSamples = 0;
IAudioHostCallbacks *pNotifyCallbacks = nullptr;
@@ -328,7 +328,7 @@ private:
virtual void Close()
{
std::lock_guard guard(mutex);
std::lock_guard guard {mutex};
if (!isOpen)
return;
@@ -927,7 +927,7 @@ public:
// bump thread prioriy two levels to
// ensure that the service thread doesn't
// get bogged down by UIwork. Doesn't have to be realtime, but it
// MUST run at higher priority than UI threads.
// MUST run at higher _ than UI threads.
xxx; // TO DO.
#elif defined(__linux__)
int min = sched_get_priority_min(SCHED_RR);
@@ -1564,7 +1564,7 @@ private:
std::vector<RestartThread *> restartThreads;
public:
inherit_priority_recursive_mutex restart_mutex;
std::recursive_mutex restart_mutex;
virtual void UpdateServerConfiguration(const JackServerSettings &jackServerSettings,
std::function<void(bool success, const std::string &errorMessage)> onComplete)
{
@@ -1575,7 +1575,7 @@ public:
}
void CleanRestartThreads(bool final)
{
std::lock_guard guard(restart_mutex);
std::lock_guard guard {restart_mutex};
for (size_t i = 0; i < restartThreads.size(); ++i)
{
if (final)