Copy prests between banks; preset multi-select.
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+10
-5
@@ -1174,12 +1174,12 @@ int64_t PiPedalModel::DeleteBank(int64_t clientId, int64_t instanceId)
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return newSelection;
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}
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int64_t PiPedalModel::DeletePreset(int64_t clientId, int64_t instanceId)
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int64_t PiPedalModel::DeletePresets(int64_t clientId, const std::vector<int64_t> &presetInstanceIds)
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{
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std::lock_guard<std::recursive_mutex> guard{mutex};
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int64_t oldSelection = storage.GetCurrentPresetId();
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int64_t newSelection = storage.DeletePreset(instanceId);
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this->FirePresetsChanged(clientId); // fire now.
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int64_t newSelection = storage.DeletePresets(presetInstanceIds);
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this->FirePresetsChanged(clientId); // fire BEFORE we load a new preset.
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if (oldSelection != newSelection)
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{
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this->LoadPreset(
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@@ -3270,10 +3270,15 @@ int64_t PiPedalModel::ImportPresetsFromBank(int64_t bankInstanceId, const std::v
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{
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std::lock_guard<std::recursive_mutex> lock(mutex);
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uint64_t lastAdded = storage.ImportPresetsFromBank(bankInstanceId, presets);
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if (lastAdded != -1) {
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}
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FirePresetsChanged(-1);
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return lastAdded;
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}
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int64_t PiPedalModel::CopyPresetsToBank(int64_t bankInstanceId, const std::vector<int64_t> &presets)
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{
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std::lock_guard<std::recursive_mutex> lock(mutex);
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uint64_t lastAdded = storage.CopyPresetsToBank(bankInstanceId, presets);
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return lastAdded;
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}
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