Initial VST3 Support (disabled)
Disabled until Steinberg licensing compliance can be sorted out.
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/*
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* MIT License
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*
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* Copyright (c) 2022 Robin E. R. Davies
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "PiPedalHost.hpp"
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#include <functional>
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#include "json.hpp"
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namespace pipedal {
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struct Vst3PluginInfo {
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public:
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std::string filePath_;
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std::string version_;
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std::string uid_;
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Lv2PluginUiInfo pluginInfo_;
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DECLARE_JSON_MAP(Vst3PluginInfo);
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};
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struct Vst3ProgramListEntry {
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int32_t id;
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std::string name;
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};
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struct Vst3ProgramList {
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std::string name;
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std::vector<Vst3ProgramListEntry> programs;
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};
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class Vst3Effect: public IEffect {
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public:
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using Ptr = std::unique_ptr<Vst3Effect>;
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virtual void Prepare(int32_t sampleRate, size_t maxBufferSize,int inputChannels, int outputChannels) = 0;
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virtual void Activate() = 0;
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virtual void Deactivate() = 0;
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virtual void Unprepare() = 0;
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virtual void CheckSync() = 0; // throw if audioProcessor and controller are not sync (test only)
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virtual bool SupportsState() const = 0;
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virtual bool GetState(std::vector<uint8_t> *state) = 0;
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virtual void SetState(const std::vector<uint8_t> state) = 0;
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using ControlChangedHandler = std::function<void(int control,float value)>;
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virtual void SetControlChangedHandler(const ControlChangedHandler& handler) = 0;
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virtual void RemoveControlChangedHandler() = 0;
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virtual std::vector<Vst3ProgramList> GetProgramList(int32_t programListId) = 0;
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public:
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static std::unique_ptr<Vst3Effect> CreateInstance(uint64_t instanceId,const Vst3PluginInfo& info, IHost *pHost);
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};
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}
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