- Replaced loadSettingsCache() with hardcoded seed data (categories, makes, keys, badges)
- Removed tabActivity lifecycle hook (activity log moved to admin app)
- Updated version to v3.0 + Admin Panel link in drawer footer
- Updated PROJECT.md with v3 project structure (3 repos, admin server docs)
- Removed backup files (.bak, .orig)
- Main index.html reduced from 7645 to 4228 lines
- _extract_gps_from_bytes helper reads GPSInfo IFD via PIL get_ifd()
- Converts DMS to decimal degrees, returns {lat, lng} or None
- /api/upload/photo: reads bytes first, extracts GPS before saving
- /api/ocr: extracts GPS from raw bytes before OCR processing
- exif_gps returned alongside path/machine_id in both endpoints
- Photos without EXIF GPS omit the exif_gps key entirely
- Raw file bytes preserved (no re-compression, no EXIF stripping)
Two places referenced old photoPicker element ID that was removed:
1. connectFromGallery() — switched to window._connectMode flag + galleryInput.click()
2. Connect mode hook IIFE — now hooks both cameraInput and galleryInput via
shared hookPicker() helper using window._connectMode instead of DOM attr
This was crashing the entire inline script (TypeError on null) ~line 4040,
preventing initAuth()/checkAuthGate() from ever running — no login screen.
- Two dedicated <input> elements: cameraInput (capture=environment) for
direct camera, galleryInput (no capture) for gallery picker
- Both wired to handlePickedPhoto() via a shared wireInput helper
- refreshGPS() fires on button click (before picker opens) for a fresh
high-accuracy GPS fix — no maximumAge, so it pulls current location
instead of relying on cached values from page-load initGPS()
- Workaround for browser EXIF GPS stripping: camera captures may preserve
EXIF GPS, gallery picks fall through to device geolocation API
- Removed extension whitelist — no more 'unsupported format' errors
- Falls back to .jpg temp file for unknown/no extension
- PIL detects actual image format from file bytes (handles DNG as TIFF)
- Android browsers often strip DNG extensions when picking from gallery
- Tested: works with .dng, .jpg, no extension, and .bogus
- 6s was too short for 13MB DNG upload on mobile
- Bumped to 20s to handle large RAW photos
- Added 'Uploading to server OCR...' status message during upload
- Server OCR handles DNG correctly (tested via curl), so the
timeout was the root cause of gallery upload failures
- Server: accept .dng in OCR endpoint (PIL opens as TIFF)
- Server: bump OCR size limit to 20MB (DNG files can be large)
- Client: gallery upload tries server OCR first (with 6s timeout),
then falls back to client-side Tesseract.js — matches 📸 capture flow
- DNG photos now work with 'Pick from Gallery'
- Catches 'unknown error' from Tesseract.js (unsupported
image formats like RAW/DNG) and shows helpful guidance:
'Use the 📸 live camera instead'
- Falls through to actual error message for other failures
- Better null-safety on error object
- Login lag: camera/GPS/assets no longer start before login.
Only initAuth() + initOfflineSupport() run on pageload.
Camera/GPS/assets start after successful login (or auto-login
from stored session).
- 📸 capture overlay: was defined in HTML but never shown.
Now shown when camera starts, hidden when scanning stops.
- Status text: updated from 'Point camera at a barcode' to
'Point camera at a barcode, or tap 📸 for text stickers'
- GPS: when EXIF stripped by mobile browser, falls back to
navigator.geolocation.getCurrentPosition() for device location
- OCR result now populates scanMachineId hidden field so Create works
- createFromScanPhoto also checks AppState.gpsLat as fallback
- Gallery OCR now auto-lookups via handleBarcode() — routes to confirm
card (existing asset) or new asset form (not found)
- Manual entry button also calls handleBarcode() after prompt
- Existing assets now show a confirm card with machine ID + ✓ Confirm & Check In / ✏️ Edit buttons
- Confirm triggers auto check-in then shows the result card
- Edit opens inline machine ID editor with Re-lookup
- Cancel button returns to original confirmation
- New asset flow unchanged (form already editable)
- Removed separate OCR and Connect mode toggles — merged into Scan
- Renamed Barcode mode to Scan with OCR fallback + gallery upload
- Added captureScanOcr() — tap to capture frame for OCR when barcode fails
- handleBarcode() now compares barcode vs OCR result, picks valid ID
- Gallery photo picker integrated into Scan mode (OCR + EXIF GPS)
- Removed old photoPreviewCard and connect-mode HTML sections
- Removed orphaned functions referencing removed elements
- Added missing #offlineBanner HTML element with queueCountBadge
(showOfflineBanner/hideOfflineBanner were referencing it but it didn't exist)
- Enhanced SW: API GET calls now use network-first with cache fallback
(POST/PUT/DELETE still pass through — main thread handles offline queuing)
- Bumped SW cache from canteen-v1 to canteen-v2
The reverted code had two bugs in the tab switching logic:
1. closeNavigate() called switchTab() -> infinite recursion since
switchTab() calls closeNavigate() when leaving tabNavigate
2. currentTab was updated AFTER closeNavigate(), so the recursive
call hit the same condition over and over
Fix: move currentTab assignment before cleanup, use a wasNavigating
flag to track the old tab state, and make closeNavigate() only reset
nav UI (caller handles tab transition).
- Remove duplicate FAB HTML element (was two #fabAdd buttons)
- Remove duplicate FAB CSS block (keep single definition with pulse class)
- Add .fab:hover to remaining FAB CSS block
- Convert all fab.style.display usage to hidden-fab CSS class for smooth transitions
- Add direction-aware tab transitions: forward slides from right, reverse (back) slides from left
- Fix FAB pulse persistence: restart animation on click instead of removing permanently
- Move FAB init code after FAB HTML element so hidden-fab applies on initial load
- Remove redundant style.display FAB visibility in switchTab (now handled by updateFabVisibility)
Tab transition animations already existed (slide+fade with cubic-bezier easing).
Button press/hover scale effects and .btn-pressed haptic class already existed.
Success toast slide-up already existed via translateY transition.
Consistent easing curve (cubic-bezier 0.4,0,0.2,1) already applied across transitions.
prefers-reduced-motion already respected (animation-duration: 0.01ms at line 1696).
- Improved geolocation error messages (maps error codes to friendly text: Location blocked, GPS unavailable, GPS timed out)
- Added location data to list_assets API (location_latitude, longitude, address, building_name, building_number, name) via LEFT JOIN
- Map pins now use location coordinates as direct fallback when asset lacks own lat/lng
- GeocodeAndPin now falls back to location address fields when asset address is empty
- All 96 map-related tests pass (66 API + 30 frontend)
- Added GPS-aware empty state with location needed/gps off messaging
- Added GPS warning banner with 'enable location access' link in Navigate tab
- Show user's current location pin + accuracy circle on map when GPS available
- Enhanced destination search: GPS-aware filtering, badges for nav status
- Back button navigates to previous tab (or Map tab as fallback)
- Added navBackToPrevious() function with proper switchTab recursion avoidance
- Added CSS: .gps-warning, .gps-enable-link, .nav-route-info, .nav-route-item
- navigateToAsset() now goes to Nav tab even without GPS to show warning UI
- Improved search results: shows GPS on/off badge, disables non-navigable assets
- All navigation and smoke tests pass (5/5)
- Add GPS warning banner with enable-location link when GPS unavailable
- Refactor route info cards from inline styles to CSS classes
- Update empty state messaging based on GPS availability
- Show user location marker with accuracy circle on nav map when GPS available
- Hide map container when no GPS (show only empty state + search)
- Handle both [lat, lng] array and {lat, lng} object formats in geofence rendering
- All empty states verified: consistent icon + heading + description + CTA pattern
- Onboarding welcome overlay with localStorage flag
- Add missing assetCountBar div with count bar styling
- Add missing clearFiltersBtn with show/hide logic
- Add .search-highlight CSS for matching term highlighting
- Add .ai-location CSS for location context in asset items
- Add loading spinner overlay during search debounce
- Fix filter pills to use JS string escaping (not HTML escaping)
- Add 'make' filter parameter to API query
- Include 'make' in filter detection for count bar
The switchTab function had an early return after closeNavigate() that
skipped the actual tab panel switching (slide animation, active class
management). closeNavigate() only cleans up navigation state (map, data,
UI elements) — it does NOT switch panels. This caused the Navigate
panel to remain visible permanently after the first visit, overlapping
with any subsequent tab content.
Removed the early return so the normal tab switching logic runs after
closeNavigate() cleanup.
- Fixed switchTab recursion bug when leaving tabNavigate (set currentTab early + return)
- Fixed closeNavigate to not call switchTab (caller handles tab transition)
- Added renderNavPage call in switchTab lifecycle for tabNavigate
- Added empty state with asset search on Navigate page
- Added route-finding: search assets, navigate from search results
- Added driving/walking mode toggle with OSRM route display
- Added ETA display for driving mode
- Fixed route polyline to use OSRM road geometry when available
- Added switchNavMode function for mode switching
- Improved directions label (Walking vs Driving)
- Fix Active Technicians: query users WHERE role='technician' instead of counting from visit data
- Interactive bar charts: hover tooltips show label+count, click drills down to filtered asset list
- Quick action icons: coin for Assets, Sites, Check-in replaces CSV export buttons
- No visit data: suggestion card with 'Add a Check-in' button
- No manufacturer data: hide section entirely when empty
- 30-second TTL cache on both backend (/api/stats) and frontend (loadDashboard)
- Add dashboard cache module with time-based invalidation
Previously relied on module-level env var which got overwritten
when frontend tests' conftest.py test_db_path fixture ran first.
Now explicitly sets env var inside client fixture + invalidates
caches before import. Also fixed importlib order.
- New tabNavigate panel with its own map, route info, walking directions, Google Maps link
- Added to bottom nav bar (🧭 Nav) and drawer nav (🧭 Navigate)
- navigateToAsset() now switches to tabNavigate instead of cluttering the map tab
- Back button returns to previous tab
- Auto-cleanup navMap when leaving the tab
The F2 auto-populate address block was accidentally inserted inside
the payload={} object literal, causing a JS syntax error that
broke the entire script and prevented the login screen from showing.
F1: Scan existing asset → auto check-in (handleBarcode now autoCheckins)
F2: Auto-generate address from GPS reverse geocode (Nominatim, all 3 modes)
F3: Larger camera viewport (3:4 aspect ratio, full-width)
F4: Building # already syncs to Address/Trailer field (existing)
F5: Parking location GPS button already exists (fillGpsParking)
F6: Navigation tool with route line on map (existing navigateToAsset)
Backend: Added GET /api/geocode endpoint for reverse geocoding